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  2. 8 years ago

    @Tez1010 No you havent broke my thread, not at all. I was trying to encourage others to add to the thread and not in anyway say your entries were not appropriate. Indeed they are just the kind of thing i was hoping people would add! :)

    I am interested in how you make the animations. Are they manual drawing, models or computer models. Please tell us a little more about them.

    I thought maybe I went off-topic :P

    The animations I posted were for an idea I had about a let's play series that fused survival gameplay (heavily modded of course) with cinematic cut scenes by way of my animations. I was working on a creative world with most major events staged for later conversion to an adventure/story world. As far as I ever got was some promo gameplay footage and some test animations. Just this small bit was months of work and I eventually burned out on the idea and scrapped it.

    How I did the animations was in a program called mine-imator which was designed specifically for minecraft animations. I tried a little with Blender and have done other things with 3d studio max for example, but mine-imator was great for what I was looking to do. It's basically a 3d animation program, pretty straight-forward and not too involved as far as learning to use it.

    For the props, I would build what I needed in creative mode, extract it with MC-Edit, and import it into mine-imator to use in my scenes. If you look at the gun for instance in Edward's hand on the ACIV motion wallpaper, you'll see that it is just a build from minecraft that I imported and scaled down.

    The character models for the zombies in the zombie head explosion video are actually not from minecraft but unique character rigs I created using photoshop and mine-imator. The guns however in that video are props made with minecraft.

    The mansion and gun in the first video are entirely minecraft builds. I built the mansion in creative mode and greenscreened it into the animation. The shadows and lighting are artificial however and were created in Mine-imator to help blend the scene.

    I also used Adobe After Effects for a lot of the post processing effects. Lighting, particle effects, muzzle flashes, and so on. The first, third, and fifth video were heavily edited in After Effects.

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