Give weakness to those in jail

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  2. 6 years ago

    @SharpSerac aren't there already a ton of conditional command blocks in spawn constantly testing to see if something meets a certain criteria though?

    Nope, they are almost all functions. The only thing that is constantly running is the main function's loop with protection and team colors, the rest is only triggered when a CMD is triggered. The number of constantly running commands is very minimal.

  3. Right now they are given weakness for 1 million seconds, so they have it until they are killed. The idea behind that was that I don't need to keep giving it to them and they likely will lose their weapon when they are killed making them a lot less harmful.

  4. can always put a pressure plate in there that gives weakness to the person who activates it, just thought of that. again not a big deal for me, just a thought

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