Last active 2 years ago
@ardoasms vertical tail movement and sharks were horizontal
@Blackened_Dawn He was talking about the tail :P
he was right dawn
@R4iscool1 Like I said a faction could farm twice as long for half the output.
a player can only farm so much within an hour due to chunk limitation
faction = chunk limitation x 20
@Dannysharks Inflation is defined as a steady and persistant rise in the general level of prices
implicitly meaning the value of currency is lower
@TheDunmerRaven @_Haxington_ There is now more currency in circulation, but it is worth less. This is indeed inflation.
We need to raise taxes! :P
Wouldn't it only be inflation if prices were to rise?
since the only comparative metric are prices, this is indeed inflation
@Dannysharks Inflation is defined as a steady and persistant rise in the general level of prices
implicitly meaning the value of currency is lower
@R4iscool1 exposure to faction servers has given you unrealistic ideals as to what a normal faction
Last I saw this isn't a faction server, and nor is it viable truly due to the smaller playerbase and 200k wide world
So yes, I see factions on faction servers. Almost all of them are miles ahead of any here.
No diss, just fact(ion)s
@R4iscool1 I think thats rather unrealistic.
Its like saying one player playing 16 hours a day and farming far better than the faction.
They could farm 3 times as long and still be behind if the player obtains a better farm.
Ultimately players can beat factions, not in every circumstance but the majority of the time with enough effort.
now you're just being unrealistic lol "the majority of time with enough effort"
i don't understand your first line, one player playing 16 hours a day and farming better than the faction just won't happen
"a better farm" >good faction (if not better farm will have more people farming their multiple farms)
also faction can have players trading to villagers and farming at the exact same time, not possible on 1p
@BoneChi11er Well that didn't last long...
Tired of babysitting people, constant complaints, constantly having to plug loopholes, creating 10 more in the process etc
Ngl soviet that story is beastly
@R4iscool1 The behaviour you are describing is beyond a good faction to imo.
At least in a vanilla setting, there is no reason one player cant gather more than a group, it may not be likely but its certainly a possibility.
group of 25 people, each person spends 50 minutes on farm/villagers a day
totaling almost 24 hours a day
done
unless a player can do that
total wealth > total wealth of player
agreed have to gear more people;
but not everyone is active ingame at once whether mining or fighting
also designated roles, only a fraction will have to be truly geared
in vanilla no incentive to make a good faction anyway though