deyahruhd

Last active 4 hours ago

  1. last week
    Tue May 14 21:44:43 2019
    deyahruhd posted in 1.14.1 Entity Bug!!!.

    We NEED peaceful mode. Desperate times, desperate measures. We can help each other during this crisis by trading mob drops with each other and help protest at spawn against Mojang's continued incompetence in game design and bug fixing.

  2. Mon May 13 19:18:37 2019
    deyahruhd started the conversation deyahruhd's Ban Appeal.

    In Game Name: deyahruhd

    Reason for your ban: Referencing a South Park episode / racism

    Why should you be unbanned:
    Without any explicit warning I was banned for making light of a particularly hilarious situation at spawn where dolphins and fish were spawning out of control, by referencing a certain episode of South Park.

    Here's the logs directly before the ban, since I have nothing to hide:

    [CHAT] <deyahruhd> get the JAPANESE here to get rid of the dolphins
    [CHAT] <[Mod] otakuinalaska> dehah, that's not cool
    [CHAT] <deyahruhd> south park had it RIGHT
    [CHAT] <deyahruhd> the japanese can solve this problem INSTANTLY
    [CHAT] <deyahruhd> fucka you dorphin and a fucka you fish !

    "dehah, that's not cool" isn't an explicit warning; it's just otaku expressing his disapproval of my joke. It doesn't explicitly tell me to stop or warn me about it infracting any rule as is the case of 100% of staff warnings I've received before.

    So with that established, I firmly believe this ban was over the top. I should have received a clear warning to stop before an outright ban, but apparently that's not how things work.

  3. Fri May 10 20:36:30 2019
    deyahruhd posted in Ban boats until the 1.14.1 update.

    @FieryPhoenix64 Where did you address that?

    -image-

    Minecarts are a viable alternative, and arguably better since you can direct exactly where a minecart will go, while with boats you have to enter it and waddle around until you get your villager into the right spot. Minecarts also have the benefit that they don't have an intrinsic ability to load a lot of ocean chunks, because to do so you need to dig out an underground railway.

    Also let's not even consider the hilarious observation that transporting villagers with boats will still cause the server to crash anyways (with risk of them being deleted), meaning that there's no point doing it until the 1.14.1 update comes out. Might as well ban boats.

  4. Fri May 10 20:30:53 2019
    deyahruhd posted in Ban boats until the 1.14.1 update.

    @FieryPhoenix64 Also /killing boats would take away the ability to transport mobs (like villagers) easily. Make that -2.

    Already addressed. That can hold off until 1.14.1, losing villagers and items is irrecoverable.

    Think about what you're insinuating - you're seriously arguing that having access to something that will still be there in the 1.14.1 update is more important than actually losing progress due to a glitchy, hasty update.

  5. Fri May 10 20:28:58 2019
    deyahruhd posted in Ban boats until the 1.14.1 update.

    @FieryPhoenix64 So you want to force new players to swim across vast oceans for possibly hours at a time just to stop their bases being blown up? -1 from me.

    The Nether exists for a reason, dude.

    And besides, that is insignificant compared to actually losing progress, items, villagers, and in general facing constant issues from crashing. I'd much rather swim an ocean than lose yet another damn Mending villager, and newer players would quit if they lost progress rather than have to spend a bit more time travelling.

  6. Fri May 10 19:54:32 2019
    deyahruhd started the conversation Ban boats until the 1.14.1 update.

    It's already been confirmed by md_5 (the project lead for Spigot, so he knows his shit when it comes to optimization) that the major source of the server crashes is ticking water causing surrounding chunks to tick (which, if they contain water at the edges, also cause more chunks to tick.) The ticking quickly goes out of control since this is such a lousy accidental recursion that Mojank added into the game as one of 1.14's many undocumented features . This either results in a StackOverflowError from the call stack space colliding with heap space or some ConcurrentModificationException, presumably from the server ticking way too many chunks at once. Both cases cause a server crash.

    So, clearly, loading ocean chunks should be something kept to an absolute minimum until Mojang pushes out the update. Guess what runs antithetical to that objective?

    That's right, boats. Boats let new and established players alike sail across lots of ocean chunks and inadvertently generate shit tons of lag. Because their movement is clientside boats also ignore the lag that they generate, exacerbating the problem even more.

    The solution? Just ban them. /kill them every tick, notify players that they're banned for being a major propagator of server lag for this update, and just get them out of the server until the 1.14.1 update is confirmed to completely wipe out the bug once and for all.

    Now you may ask, if we ban boats, why not elytra too? Don't they allow the exact same thing? Well, elytra don't require just 3 wooden logs on a fresh spawn, and established players with elytra are mostly already aware of the problem and its cause. They're going to understand that exploring a lot of chunks in general causes server lag, and that in particular this update causes the lag to quickly grow out of control, unlike a newer player who might not be aware of the issue at hand.

    Seriously, it's the best thing we can do to mitigate crashing. The other alternative is sitting here twiddling our thumbs, hoping that people just won't boat around (which, by the way, they won't heed to our pleads in chat to fucking stop) while suffering from lost mobs and rollbacks from the server crashing.

    -----------------------------------------------------------------------------------------------------------------------------------------------

    EDIT: Compiling some counterarguments to the proposal that I have addressed before but not on this thread:

    1. "It would be impossible to transport villagers around, which is a negative".
    Actually, it wouldn't. By establishing a base near a village decently far from spawn you have a guaranteed source of villagers that you can then abduct for a villager farm. You can practically do every precise movement you can do on a boat with a minecart. As for long distance travel, you shouldn't be transporting any mob around thousands of blocks around anyways (as this is just a colossal waste of time if you ultimately think about it) unless they're rare to the point where building a base near it would be worthless. Examples include elder guardians and foxes, both of which don't necessarily warrant a permanent base location.

    This also doesn't consider the fact that, if you boat villagers around, you still are subjected to the same crashing condition that I described in the first paragraph. Villagers don't magically fix the ocean bug, and it's already well-established that server crashes and restarts put villagers at a risk of being deleted (it's happened to Team Eye 4 times already, including a Mending villager, breaking our villager breeder once, and outpost farm twice now.) There's no guarantee that transporting villagers with boats is safe at all until 1.14.1 is out.

    2. "Players will have to travel across oceans anyways, so making them have to travel for hours is a negative."
    This has some merit as there's no other option for a newer player except to journey in the Nether (which, however, is a viable option for travel. Maybe staff can finally set up the nether portal at spawn for this occasion?). However, you need to consider the two options we have.
    Either:

    • players get to boat across oceans and make their bases, but when they start losing mobs and having their stuff be rolled back from crashing they will get incredibly upset and possibly quit. We're lucky that we can deal with this shit, but others won't.
    • boat access is restricted with a very clear explanation to why, so while players are inconvenienced with having to swim across the ocean or use an alternate method of travel, the amount of ocean ticking is heavily reduced and so crashing is minimized. Hence, less chances for progress to be reverted. I will gladly try to figure out a method to help get players far out from spawn if it means being able to reduce server crashes. I've already done it a couple times, like tping MeepMeepMeepMeep 10 thousand blocks away from spawn on a whim.
  7. 2 weeks ago
    Thu May 2 21:14:16 2019
    deyahruhd posted in Team Eye Application 1.13 Reset.

    @DeJean how long?

    Your application is currently under review.

  8. 3 weeks ago
    Fri Apr 26 04:52:24 2019
    deyahruhd posted in Please solve our crashes mojang!.

    @PapaNeon You can log in with your regulat minecraft account.

    -image-
    Have to log in with my Jira account here.

  9. Thu Apr 25 21:09:28 2019
    deyahruhd posted in Please solve our crashes mojang!.

    Just an FYI guys, but to vote on an issue on MC's bug tracker you have to make a Jira account. Otherwise, you get this:

    -image-

    You might want to clarify in OP that people'll need to make an account beforehand.

  10. 7 weeks ago
    Wed Apr 3 18:02:53 2019

    imagine hacking in a lego video game
    that thought alone should be enough to keep hackers banned forever

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