Last active 2 days ago
SELL NN COORDS
Perhaps you could add a scoreboard tag for when players log in within certain radius (defined in server.properties) of world spawn, then make sure someone has that tag before applying the new player stuff to them. This would work unless someone happened to log out at that specific spot and then change their name.
@CraftyMyner You should try to fix this! :)
Here's a way you could do it:
You could add a filter to the server panel to detect messages (regex form):
\w+ [(]formerly known as \w+[)] joined the game. I'm not sure yet how to use regex capturing groups, but you probably know how to do that. Then you can code it to run an automated command that will disable the server tagging the specified player as new via /scoreboard or something.