Last active [hidden]
Add gravity to all blocks and structural integrity to buildings. Also make the game scatter blocks in the vicinity of an explosion.
Here's a list of major factions that I vaguely remember in somewhat chronological order:
Whatever Haxington's faction was called
Wolf Pack (Personal)
Wolf Pack 2.0 (Personal)
Dogs are obnoxious, the 3 stray cats that found their way to my place are great. Cats ftw
Did you die after the teleport or did you just die?
Maybe someone rigged the gateway since it puts you in a certain spot every time.
Been here 2 years never seen that banner before.
All I see on Instagram are memes, motivational quotes, and selfies.
Facebook is the same way.
@SharpSerac I think that the current punishment for PVP logging in the arena is not harsh enough. It's the only place in the server where us PVPers really have something specifically for us and nothing stops people from abusing the log out button other than a superficial label. I think that by entering the arena, you should be risking something, and arena loggers currently do not risk anything. I know that this would not be that hard to implement since there are commands that can tell when someone logs out while in combat.
In addition, teleports should also have delay added to them to make it harder to escape. Right now they are instant as long as you have full health. This change would just make it harder to get out of the arena (and other places in the map) without fighting, as it should be. A delay of about 5 seconds would be fair.
I agree with killing the loggers. I think if you're going to go into the arena you shouldn't be allowed to leave once you get into a fight that you are losing. The punishment for this should be worse than "[Username] is a combat logger!" They should be killed and the items distributed to whoever caused them to log (the last one to hit them). As for tping home I think that should remain the same as it is now.
@BoneChi11er Heres the issue with the current setup of the pvp ring. The thing is anyone can just join in a fight, which isn't great if your trying to pvp with one person or so. Which in turn make pvp logging all the more understandable. While pvp servers usually have a free-for-all section, they also tend to have a closed-duel section where it's 1v1 or 2v2 and ect.. I would think having more options to pvp like that would not only reduce pvp logging, but also potentially introducing more players into pvp and making pvp more interesting in general(whether that can be done or not in vanilla, I have no idea. Im just elaborating here). Kinda unfair to try and pin down pvp logging unless you change the setup of pvp.
That's why there was a discussion on making a 1v1 arena.