Anti-elytra glider trap ideas

  1. 8 years ago

    I noticed that my super-large base im building only really has one weakness in the stonghold. Flying raiders would be able to land gently on my roof avoiding all my planned traps. i have a few ideas for traps against gliders but i need more as i dont want to build a roof over my entire base. just build a trap and post the screenshot here or post a link to one you know of that could work.

  2. Don't bother theyll have your coords it's a waste of time

  3. @Rybye Don't bother theyll have your coords it's a waste of time

    still going to be fun to make

  4. Edited 8 years ago by Valgys

    @thegoldsmith I noticed that my super-large base im building only really has one weakness in the stonghold. Flying raiders would be able to land gently on my roof avoiding all my planned traps. i have a few ideas for traps against gliders but i need more as i dont want to build a roof over my entire base. just build a trap and post the screenshot here or post a link to one you know of that could work.

    If I learned anything from Star Wars, this is an unavoidable reality in your design. Accept it.

    -image-

  5. the issue with the designs ive come up with isnt actually hitting the gliders and throwing them off course. its in not having the arrows that miss setting off the trap again and again and again

  6. Dude. Lava roof. if they are flying its not exactly the best way to land if you swoop down to drop water @thegoldsmith . No need to over think it.

  7. @GrinningBobcat Dude. Lava roof. if they are flying its not exactly the best way to land if you swoop down to drop water @thegoldsmith . No need to over think it.

    i have fancy roof planned with farm and a pool and everything i need a trap that stops them over the walls

  8. @thegoldsmith i have fancy roof planned with farm and a pool and everything i need a trap that stops them over the walls

    dense cobweb cloud around base???

  9. @GrinningBobcat dense cobweb cloud around base???

    ive tried that in my designs but it still slows the arrows so they dont hit them

  10. @thegoldsmith ive tried that in my designs but it still slows the arrows so they dont hit them

    well who says you would kill them with arrow aye? get creative.

  11. as strange as is sounds, if people have a texture with clean glass, they might run strait into a tube of glass, and cause them to fall, it would be a slight inconvenience

  12. Have you tried using slime blocks to launch potions or even mobs into the air at them?
    It's pretty impractical but it sure would be funny to see a bunch of skeletons get launched at you as you're flying along!

  13. You could find some skeletons, nametag them, and trap them on your roofs like archery guards. If there's a lot of them, anyone that comes around will get bombarded by infinite arrows that aim at the intruder wherever he goes.

  14. @Dennari43 You could find some skeletons, nametag them, and trap them on your roofs like archery guards. If there's a lot of them, anyone that comes around will get bombarded by infinite arrows that aim at the intruder wherever he goes.

    I like this one will try it

  15. @NutjobBob Have you tried using slime blocks to launch potions or even mobs into the air at them?
    It's pretty impractical but it sure would be funny to see a bunch of skeletons get launched at you as you're flying along!

    dont have enough slime and i think the potions would just break will have to test in creative got a planed design you can screenshot

  16. ok with the skeleton archer idea iron bars and slabs to contain and still allow free targeting of land and sky (except behind it where my farms, outbuildings and redstone devices will be)

  17. layered obby and lava. you can make farms in the base. with other ideas they'll still have your coords, and there aren't any traps that cant be dismantled. building it like a factions base is the best way to protect it.

  18. @LeoSushi layered obby and lava. you can make farms in the base. with other ideas they'll still have your coords, and there aren't any traps that cant be dismantled. building it like a factions base is the best way to protect it.

    want to keep my stone brick decor going

  19. A bit mean here, but you could build a large Slime Block Moving machine in the area and activate it constantly. It'll cause a lot of lag in the immediate area and that'd probably mess with Elytra people.

  20. @TheDunmerRaven Ouch, that's mean. It'd also cause lag for the rest of the server though. If you're feeling masochistic you could place a few thousand leaves around your base. Leaves are notoriously bad for fps in large amounts but won't affect the server lag.

  21. 8 years ago

    @NutjobBob @TheDunmerRaven Ouch, that's mean. It'd also cause lag for the rest of the server though. If you're feeling masochistic you could place a few thousand leaves around your base. Leaves are notoriously bad for fps in large amounts but won't affect the server lag.

    @TheDunmerRaven A bit mean here, but you could build a large Slime Block Moving machine in the area and activate it constantly. It'll cause a lot of lag in the immediate area and that'd probably mess with Elytra people.

    hrm good ideas but with the leaf one a set of flint and steel dismantles that one

  22. @thegoldsmith hrm good ideas but with the leaf one a set of flint and steel dismantles that one

    fire spread is off

  23. @ardoasms fire spread is off

    oh yeah..

  24. @Valgys If I learned anything from Star Wars, this is an unavoidable reality in your design. Accept it.

    -image-

    You should see rogue one

  25. Everything has an Achilles heel

  26. @GrinningBobcat Everything has an Achilles heel

    Achilles chose not to wear protective footwear

  27. @thegoldsmith Achilles chose not to wear protective footwear

    But he did .-.

  28. His point is that no matter how much you armor up your base with traps and defense, if someone knows about it, the place will eventually fall and you can't do anything to stop it. That's just a fact. Traps and defense can only give you more time to pack up and get out with you and your valuables unscathed. But the base will eventually lose to the raiders. Never forget that when building, or else build your heart into the base and shatter more than blocks when it is broken.

  29. if you build a "Magma cube" around your base, who would raid it? srsly, a 100x100x100 cube of magma underground, how would you get raided?

  30. you mean using magma blocks that are ridiculously easy to break? or lava which can be walked through with a simple fire resist pot?

  31. @Dennari43 His point is that no matter how much you armor up your base with traps and defense, if someone knows about it, the place will eventually fall and you can't do anything to stop it. That's just a fact. Traps and defense can only give you more time to pack up and get out with you and your valuables unscathed. But the base will eventually lose to the raiders. Never forget that when building, or else build your heart into the base and shatter more than blocks when it is broken.

    very poetic. i know it will lose to raiders but i want to make it as awkward and difficult for them as possible to get anything good out of it so i dont want elytra gliders swanning in and avoiding all of the traps

  32. I was suggesting to make your base layered out of obsidian and lava. or build an artificially generated mountain over the top of your base

  33. Edited 8 years ago by GrinningBobcat

    @Dennari43 His point is that no matter how much you armor up your base with traps and defense, if someone knows about it, the place will eventually fall and you can't do anything to stop it. That's just a fact. Traps and defense can only give you more time to pack up and get out with you and your valuables unscathed. But the base will eventually lose to the raiders. Never forget that when building, or else build your heart into the base and shatter more than blocks when it is broken.

    Well doesnt it give the game meaning?

  34. @GrinningBobcat Well doesnt it give the game meaning?

    Everything gives the game meaning. Everything we put into it, good and bad. If you wish for a story of heartbreak and betrayal, go for it. If you wish for an adventure that you'll never tire of or beg to end, I suggest sticking to my advice.

  35. @Dennari43 Everything gives the game meaning. Everything we put into it, good and bad. If you wish for a story of heartbreak and betrayal, go for it. If you wish for an adventure that you'll never tire of or beg to end, I suggest sticking to my advice.

    *shrugs* It's all in the same story in the end

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