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Esepolis was a beautiful and amazing town. Everyone who contributed to the construction and expansion of it should feel proud of what they created. Here are some more pics that I had of the town.
A time when Juli's tree grew a little too tall
And a night pic from atop the central tower
It might just be cause I already new it was Pimpcy's design when I saw it, but it's got a strong Triforce vibe to it.
6. Don't upset Dawn
Sometimes you forget that the map is actually quite massive, so as long as you follow the rules GrandpaCarl put up, you're more likely to be perfectly safe. With almost every base I know of, the only reason they were raided is because someone betrayed, accidentally tp'd someone in, or accidentally gave away coords. Rarely do 60k+ builds get found by randomly exploring.
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It is no coincidence. They have chosen.
When I was 1 level away from 60 over a year ago, I died from the old elytra not opening glitch. Then one time when I was up near 80 I think, Vene decided to test out his new god weapon on me. I usually sit in the 90s before enchanting something tho.
There is still a possibility they fix the drowned mobs to make them fit into the water environment better. It would be cool if they had tails or fins, and could swim slightly faster than players. Or if their range attack with tridents could break boats and then they could swim up and attack you. Or if they had camouflage in reefs and you actually can't see them until they are very close to you.
Im curious if this means people can farm for tridents by drowning zombies from a zombie spawner. Could be too op if when converted, they have the chance to spawn weapons like zillagers can. Outside of that, I like the idea of an ocean mob that's hostile. Outside of ocean monuments, oceans were too safe, there was little excitement. Now you have to avoid pufferfish and evil mer-men!
I can't think of anything outside of the egg, Crafty's head, or an extremely powerful admin given item that would go for that price.
It might have already been said, but I'll add to it. I've heard a lot of talk from a lot of people that they'd rather not rejoin the server until after a reset, simply for the fact that the update is coming out in spring. So we are losing long term players the longer we don't reset with the update.
And with the amount of conversations with the same people I've had over and over again about there not being any plans for a reset, many are still dead set on believing one exists. So no matter how much of a guarantee we give, those players are not coming back until we reset.
On top of that, I also have a massive end base. It's taken me over a year to build just the terrain, and it's still not even finished, mainly because it's getting boring. However, I'd still truly love to see this base completed, and I'd hate to lose the builds on this map that I am proud of. But for a reset that would fix mansions, evenly generate new ocean biomes and structures, and give me a chance to start fresh with a whole new set of ideas, I'd happily give up my base for that. Just like Tez said, we should be used to this cycle by now. It's just how a griefing/raiding server works. We build, we lose, we learn, we build again, and this time, better.