Last active yesterday
@Tez1010 Getting new people to join is mainly down to three things - votes, *critical mass*
Critical mass - players don't join if they see 0 players on the server. They may as well play sp. They start to join if they see 3 or 4. Maybe some of the staff and loyal players can watch for the numbers being low and join even if they are mainly afk or just for a few minutes.
I agree with critical mass being a factor (in fact I would argue it's the most important factor), however the threshold is empirically not 3-4 players. We should otherwise be seeing brand new players join literally all the time because the server always has 3-4 players online on average, and a handful of those should be sticking around. But they aren't and the server hardly ever reaches above 10 players, I was surprised when I saw it reached 14 at one time but I haven't seen that number since. In my opinion that threshold is around 15-20 regular players.
Regardless of where that threshold is, there's a major antagonistic force against player retention and growth that prevents the server from going above 10 players, which you might have already guessed is the Mojang server jar. It's designed for Minecraft Realms numbers of players which is 11 max; Mojang is financially incentivized to optimize for this target since Realms is their first party paid hosting service.
We have seen it, time and time again, over and over again, that when the server has 15 players all operating in independent base chunks we start seeing extreme server lag. Every time there's a map reset the server lags to hell and back because there's like 30 people all loading independent chunks.
Critically is good and all, but when there's an opposing force conveniently above the criticality threshold that makes new players quit because they don't want to play on a "laggy, crappy server," suddenly criticality, player retention, and welcoming means squat. There's even a thread here that specifically petitions to switch to semi-vanilla to fix "extreme server lag" as one of the reasons.
inb4 boats man
also its super easy to install something like fabric and then all of the mods specifically to optimize server performance, like lithium for mob ai, starlight for lighting engine, etc with ABSOLUTELY NO CHANGE to existing functionality. there is literally no reason to continue using mojank shitty jar. fabric modders have painstakingly taken the effort to always preserve vanilla code when optimizing this shit game. meanwhile mojang cant even optimize their game for minecraft realms
@babybirdfrock wasn't cheating, big fcukgin diff bozo.
Rule 3
Minimaps are strictly forbidden on CM, cheaters are not tolerated!
is this report just going to be ignored despite the clear precedent that "accidentally logging in with minimap" is still a perma ban?
https://forum.craftymynes.com/8252-hecknup-s-ban-appeal
https://forum.craftymynes.com/6451-jsn-s-ban-appeal
https://forum.craftymynes.com/9811-pffffff
https://forum.craftymynes.com/6724-spiketickett-s-ban-appeal
https://forum.craftymynes.com/9402-lucidletters-ban-appeal
@birdfrock I'm not concerned with it. are you?
I’m concerned with cheaters running unapproved mods and software on Craftymynes if that’s what you’re asking ;)
@birdfrock so also what you're saying is if we don't log in for 6 months our base or build could be deleted and reset?
This is what happens when you start begging for admin intervention because “greeferz ruin muh playstyle,” you voted for this brah
Step 1: Smoke that birdfrock pack
@birdfrock I'm ok with the griefing, but I don't want to be griefed
“I’m ok with other people being griefed. However I don’t want to be griefed myself.”
Aka: “Rules for thee but not for me” but in this case it would be like “Benefits for me but not for thee”
@iwarriiori Boomerchops down. Ford on top!
@mortenchops: YoU NuBs CoUlDnT eVeN FiNd My BaSe LeGiT (then cue the unwarranted and unacceptable homophobia about shvex)