Gelta

Last active 4 months ago

  1. 5 years ago
    Sun Feb 3 22:33:23 2019

    Doesn't it just talk volumes that the vandal hides their identity? Despite the aparrently intense effort they made to destroy the abbey, they don't seem too keen to claim bragging rights for doing so.

    There's no more direct way of admitting you couldn't do anything even half as good as Mikes build, than doing your darnest to make sure he can't have it @UnknownUser.

    Envy, the desire to have what someone else does and to take it away from them, is a deadly sin for a reason.

  2. Thu Dec 20 19:07:50 2018
    Gelta posted in Yelloms' 1.13 Base.

    Your farms are epic. That place looks like you could fit a medium to large city inside!

    I really like the strong fantasy elements of the island. All the stuff like the waterfall circle, the foggy abyss, the sea goddess and the underwater tower gives me whimsical images. Mermaids basking in the waters and pirtates docking on the beach to hide their treasure type stuff.

    Its lovley.

  3. Wed Dec 19 01:27:41 2018
    Gelta posted in The Mountain Home.

    @JaceNeedsCoffee That looks absolutely stunning. Wish I could build that well.

    Theres this wonderful YouTuber called Grian that specialises in building in Minecraft. I probably learnt a huge chunk of how I build from watching his channel.

  4. Wed Dec 19 01:12:41 2018
    Gelta started the conversation The Mountain Home.

    I decided I wanted to undertake a large interior decorating project after the map was reset. It took a while but im pleased with how it turned out, so I decided to post the finished build.

    As the name might suggest, this build is in a mountain. This allowed me to give it an entrance that was at sea level, along with a front door instead of an entry shaft.

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    Once inside, a tour of the place would start with the entrance hall. This hall connects to the three levels of the house via a ground level, upper landing and a flight of stone steps to the basement.

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    The basement has two large rooms, a storeroom and a workshop. I wanted to display the function of each room in the way I decorated it. In places I have tried to get the "used and lived in" feel right without making it too visually messy.

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    The ground floor only has the farms and the tree farm at the moment. I plan to expand it but at the moment the only thing of note (to me at least) is the tree farm. Mainly because it is large enough to grow every kind of tree inside and was a pain to dig out.

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    On the upper floor the main rooms are connected by these hallways. For some reason in this build I was obsessed with putting doors everywhere without actually using doors. There are three functional none decorative doors in this entire build.

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    Straight ahead coming from the main hall, is the kicthen and toilets. Quickly detouring into the toilets, I tried out the new water logged stairs and slabs mechanic to make a large wash basin instead of using a cauldron. I tried out using trapdoor doors to make a utility cupboard for towels and such like. Since this is a fancy house the toilets themsevles are medeival panneled wood style things with a hopper making up the bowl.

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    The pantry connected to the kitchen and the kitchen itself was rather fun to fill up. I found myself imagining how the blocks could visually represent foods like meats, cheeses, loaves of bread, and the ocasional barrel of flour. I guess the ice is maintained by an enchantment of some kind. One day I hope to add exotic sea pickles and slime jellies to my larder.

    The kitchen is likewise furnished to look like it is used for things like roasting meat and baking bread. Perhaps I will add a soup cauldron in there at some point.

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    If we mentally return to the door to the entrance hall and go left, we enter the the two main rooms of the build, connected by another small hallway like the one shown above.

    The first is the dinning room. Here I tried to use warm vibrant colours to make it easy to imagine the room being warm and appealing. Since the mountain home is a manor house, the table is set with gold plate and piled high with meats, cheeses and baked goods. Its a pity that plant pots cant be crafted out of ingots because I would have totally put out a set of golden cups to match the plates.

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    The other main room is the parlour. Since this is a place to put ones feet up I tried to keep the colours more neutral. Old fashioned parlours were once meant to be the fanciest rooms in the house. I tried to show this by making much of the furniture more complicated and bigger in its design, and by using multiple golden ornaments.

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    Off the side of the parlour and dinning room is the private suit, were the library, bedroom and bathroom is located.

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    The library is also meant to be the master study. Like the tree farm, it was a pain to build, in this case because of the large bookcases I included in the design. No regrets though, im pleased with how they look. I experimented with using concrete powder as a wall and liked the result. like the dinning room, this room has a lipped dome overhead which allows foliage to hang down for decoration.

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    The master bedroom was origonally colour themed green, but I tried and preferred pink. its layout is actually a slightly reworked version from a build I previusly showed off on this forumn. I enjoyed having a four poster bed in the old build I lived in so I brought it back here. As a bedroom its large but fairly routine with a writing desk, seating, shelving and wardrobe.

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    I liked the idea of orange bathrooms for this build so the main bathroom got decorated the same way the toilets did. Thanks to soul sand the room has a nice bubbly bath and I reused the large wash basin and utility cupboard ideas.

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    And thats it. In future im probably going to think up more rooms to add to it but right now I ran out of certain supplies building the place. Maybe next Il think of somewhere to put an aquarium...

  5. Sat Jun 9 12:52:42 2018
    Gelta started the conversation 1.13 Has Very Bad Backwards Compatibility?.

    Not sure how many people are keeping up with the development of 1.13, but if you have you will have noticed by now how badly this update is reported to break pre 1.13 maps. Its not just the new land gen and the reworked water mechanics. The command system and ALL of the games block IDs are being completely reworked also.

    As to why im making a post about this, well I have been seeing server players and staff alike talking about a new map like its an "if" when it looks to be a "when". It really seems like the options are going to be between staying in 1.12 and getting a fresh map that the update will not bork to hell.

    Any input by server staff on this would be greatly appreciated. Otherwise it feels like the server in general needs to have a talk about it. The odd poll or request for info on a new map doesn't seem to get far enough into the meat of the matter for any real resolution on it.

  6. 6 years ago
    Sat Jan 20 11:41:18 2018
    Gelta posted in Build designs .

    Is there a height requirement for this wall? The area its going to go around sounds fairly huge so im guessing a stubby 5 or 7 high wall isn't going to cut it.

    The height is going to have to match up with how high the rest of the castle inside the wall is as well so this measurement is fairly important.

  7. Sun Dec 31 09:56:03 2017
    Gelta posted in Tour of my main base.

    The move seems to have broken all the links for the images. Nobody coming into the thread can currently actually see the base. Its a shame because from the comments it sounds really awesome.

  8. Wed Dec 20 08:53:24 2017
    Gelta posted in Snippets From A Shared Base.

    @Dennari43 It's beautiful! Pls tell me what the texture pack is. Everything about that is so adorable with the atmosphere.

    Resource pack is Mizuno's 16 Craft. Here it's paired with SEUS Shaders.

  9. Tue Dec 19 21:29:27 2017
    Gelta started the conversation Snippets From A Shared Base.

    Some friends and I recently moved underground to build a base together. Since we had as much space as we could dig out and no reason to worry about how things looked on the outside, iv had a lot of time to work on some of the bases interior rooms.

    Two of these rooms are pretty full of furniture and decorations as a result of this, my private quarters being one of them.
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    The other somewhat cluttered room is the bases common room. We recently put up a christmas tree which is taking up a lot of space in one corner. Otherwise the area is furnished for the base mates to talk and relax.
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    Despite being underground we were lucky enough to build close enough to a ravine to have some open space to landscape as an underground garden.
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    Lastly, we recently decided to make a separate storage room for our ores and enchanted books which I have also been able to work on the interior for.
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  10. Mon Nov 13 15:25:00 2017
    Gelta posted in Small Country House.

    Iv been using the Quake Pro FOV for so long that its normal for me and normal FOV feels slow and narrow, lol.

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