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This is a debate that gets brought up with every major update, so I will reiterate what I have heard and said in the past. It really sucks to lose your progress and I understand that's why most people are hesitant or against a reset. My best advice to that is to remember to always take screenshots and pictures of your base for memory's sake. Because there's no way to know if your base will get raided or griefed tomorrow, next week, or not at all. We take that risk on this server and most long standing players have come to accept that understanding. The same goes for server resets. We may not like them all the time, but it's how it goes.
I am all for a reset for a few reasons:
I encourage other long standing players to give their opinions on this. Those with the most will also have the most to give up, and I'd love to hear what you have to think on this.
It's awful seeing builds you love destroyed, but one of the things I look forward to the most is the opportunity to build something new. I guess think of it like having a little extra push to try and try again. You get the chance to change up your style, play the game a little differently this time. Take it as an opportunity to refresh your minecraft experience, kind of like a server reset. I know it's sad remembering the stuff you lost, the work now gone, but your memories of having fun and playing with friends there are still alive and well.
Awww, thanks! The love goes both ways. As much as staff help to keep the server running smoothly, the players give us our community. Thanks to all you guys for making this such a great community!
From the 1.13 map, I had my end base. It was a few blocks short of being from 1 to build height. Took months to complete, and that was just the glass outside. I never finished the inside before the map reset. I had completed so far a kelp farm, an all other plants farm, a central floor, and my base at the very top. And that central pillar was the elevator. I could fly around freely inside that thing with an elytra without fear of hitting any walls. Honestly the coolest thing was just the translucent effect of the glass against the void when you saw it from far away.
I remember the shutting down prank. I didn't realize it was april fools at the time and within a few hours had gone through all the stages of grief.
Hi, I'm the mod that banned you.
Whether you believe what you said was harmful or not, it was in violation of our rules. From the reactions of many other people in chat, it seems you had been doing this for a while before I joined the game. You were warned several times and even made comments that you knew what you were saying was going to result in a kick or ban. You knew what you were doing, and you chose to keep doing it. In light of this, you'll be unbanned in 24 hours of this reply. Please take some of that time to read our rules before rejoining the server. Rules
Dennari43
I've not given an opinion on this yet, mostly because I want to stay vanilla, but I know, if things don't get better, that's the wrong decision. I too am for the principle of it. I only found CM because it was vanilla, and I've stayed because of that. It's absolutely amazing all the things Crafty has done with it. A good portion of the people who join don't believe us when we say we're 100% vanilla, because we've managed things other vanilla couldn't. There's some real pride in that. Crafty deserves all the praise in the world for making vanilla the best form of minecraft for a lot of us. I'd hate to see CM turn away from that.
But I also hate seeing CM die. I hate seeing lag be the main topic in chat all the time. I hate hearing so many cries for help because 1.14 screwed someone over in something, time and time again, and there's little to nothing I can do to help. I hate that I don't see my friends on anymore, because they can't play or refuse to play until things are better. I hate that I can only play at certain times when traffic is low, because it's unbearable any other time.
I would love to stay vanilla. But if things don't improve with 1.14.3, then it's not just the server that's at risk of dying. I've spent so many years in this community, and I don't want to lose it. I'd happily switch to semi if it meant keeping this community. I'd switch to a different game entirely if it meant keeping this community. If staying vanilla means watching the thing I care about slowly suffer as I wait for it to inevitably die, then I don't want to be vanilla anymore. And I don't mean to sound harsh in saying this, but if a video game running a certain way is more important than preserving real friendships and keeping a real community alive, you should rethink your principles.
I think basing it on top voters would be good. It would encourage more voting which helps both the server and playerbase out. Plus it's imo a better reflection of the players that really care about the server and are dedicated to it, whereas a popularity vote based on player/staff opinion is biased to mostly the talkative players, excluding anyone who doesn't talk very much, but still loves the server. Default should be the only ones considered, except maybe for the case no default is high enough in voting to really seem to qualify, then maybe consider vips, but I'd say only in that case.
It's a nice idea, and an optimistic one at that, to have towards these kinds of players. We'd love it for bad players like that to turn good, it would make the game more fun for everyone. But sadly, that's just not how it seems to go. If a player who hacked truly wants to come back and play legit, they can buy another account. There are a number of players who have taken this route and are good and honest people on the server now. I often see it as a hacker doesn't care about consequences in game, especially if they get unbanned. Having to buy a new account, that's a real world consequence, something that might get through to them that what they're doing is wrong.
@FieryPhoenix64 To get a peaceful rank, players would have to apply in the forums, like how you would apply for staff, and then a mod or admin would judge if they are able to get the rank. If a player with a peaceful rank was caught griefing, raiding or killing , they would be de-promoted from [Peaceful] to a regular player.
I see a huge issue with this. It could be abused for the sake of getting to a player's base just to raid. Someone could hold up a good reputation, or an alt with a good reputation, get the peaceful rank, get access to a base, and destroy it. Their only penalty would be losing their peaceful rank for that specific account. And then who is to blame? The raider didn't break any rules according to this. The player who got raided was under the belief this person was safe, under the belief that staff vouched for this raider being peaceful. That player would be out their entire base when they were assured by staff that wouldn't happen. The only winner here is the person who abused the system.
For something like this to work, there'd have to be a lot of restrictions and regulations to prevent abuse of the system. All in all, a lot more work for not a lot in return. There might be a small handful of people that could ever even qualify for peaceful, out of everyone who plays here. And it wouldn't be able to judge if a player is actually a reliably, trustworthy person or not. I think it would alienate a lot of good players who didn't have the rank. Of all my basemates, past and current, I could trust every last one with my life, but most of them would not qualify for peaceful rank. The point is, this system wouldn't be that great a judge of character compared to simply getting to know somebody.