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Do not post here, if you are not an authorised staff member.
Unless you have something to add evidence wise.
Please repost the image, Arkham.
After the whole wool trader fiasco, I dont think anyone is keen on new villagers at the moment either.
Dealt with, also do not post in reports unless you have further evidence to add.
We don't unban hackers ever.
Appeal denied.
Thank you for the extra info, actions taken.
@NutjobBob But the server determines both redstone/block updates and the progression of the day/night cycle. Wouldn't tick lag affect them both equally so they stay in sync?
Or is there something I'm not understanding here?@HaloNest Unless you meant a clock in spawn, bear in mind any clock that doesn't use daylight sensors is going to go out of sync as soon as the chunks unload.
In theory yes, however we know what Vanilla minecraft is like and I'm not sure if the time and TPs are actually connected values and if that's consistent enough.
It doesn't really make sense you use thousands of repeaters anyway.
@HaloNest a minecraft day lasts 10 minutes.
1 repeater lasts 0.4 seconds, sunset/rise starts roughly at 8:30 minutes, a repeater timer would take 1425 repeaters set to the 4th tick.
item-hopper timer, an item to pass from an hopper to another one takes 0.2 seconds, that means you need 23 stacks of blocks to get into the hopper, and that's impossible... better to go for the repeater one
Tick lag on the server means both approaches are rather unsuitable, we would be much better of using a day query or something similar.