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Our observations seem to differ, Ts3 in general seems to out perform over a distance from the limited testing.
I believe the TS3 may come with the hosting free, they aren't hard to manually host either on one of the back end servers.
@ardoasms In my experience using discord, I have only suffered ping issues 1 time. (from Minnesota to east coast discord server) . It is fairly reliable in my experience. There is also the argument of operating cost savings due to teamspeak costing money (prices shown in image linked below, all in USD) whereas discord is free.
We have a number of staff who are not based in the US however Me, Creeper, Nysic, Danny, Mabz, Tezzer and I'm probably forgetting someone too. What I and others have found is that the voice quality is poorer than TS3 over long distances, particularly since you cannot pick a codec.
@Rybye Maybe instead of saying "English only in main chat" to someone who clearly doesn't speak English. Use Google translate (I know Google translate isn't the best but it would still be better.)
Breaking our own rules does not make any sense.
It just encourages violating them, sometimes staff may attempt sending a message via /w in their own language but to be honest we can't go around explaining everything rule in multiple languages and if they csnt understand this simple one they are likely to violate others.
It's quite weird that you mentioned this since we literally just had this conversation.
Most of the staff prefer discord as it's interface is better and it doesn't involve the IP sharing security issue.
However there's issues related to those with high pings having poor voice quality and the fact that most of our contacts are on Skype for the foreseeable future so like crafty said it just becomes one more thing to check.
@Cileklim Do you mind if I ask what staff thinks about this suggestion?
I can't speak for all the staff nor can I really discuss what is said in the chat.
It has however been discussed here far more comprehensively and in length.
@Cileklim I agree...
Give him time, the issue has been discussed in staff chat and Crafty is kinda busy at the moment.
@ghostassasin81 so im right from a certain point of view?
Define "right"
I mean the idea has good sides but I just don't think any idea that involves multiple servers is particularly realistic at this point in time, in the future maybe but for now I think we would be spreading ourselves to thin among other things.
Its the administration that would concern me more in this case, than the technical issues.
@ardoasms from what i understand they can run more servers on this hardware than they do, they have run 2 servers in the past from this hardware. (legacy server). Heck they may be running more than 2 already (ive seen crafty talking about a development server before).
Theoretically it's true since Minecraft doesn't take advantage of multiple threads, we should be able to run one with no impact on performance however as we saw with the legacy server which suffered from lag issues that appears to not be the case. Even barebone's Vanilla struggles above 20 players.
Administration is a problem as well a big one, we don't really have enough trained staff to cover two servers.
Finally we'd pretty much be competing with a number of other similar servers.}}
Those seem to be the issues with it, assuming there is even enough interest.
The idea has merit but I don't think it's suitable at this moment of time, we aren't ready to expand imo.
@Cileklim @TheForgotten20 , @Dennari43 I think you guys forgot that this is a thread about Mob griefing and Fire spread, I simply can't understand the link between Mob griefing and tp system.
I also think that Crafty should enlighten us about the problems Mob griefing might or might not cause in server, other than bad looks.
The argument is that Mob griefing violated the surivival/vanilla experience to which it's been pointed out that TP's and Set homes do similar and we don't get many complaints about them.
@TheForgotten20 r4 vs all
i would say majority wins
but i would just be quoted and shutdown by r4 and 2nubthis server advertises itself as vanilla, and we know that it means unmodded jar file but to the average new player it means normal survival with tp system(as advertised). but if they come in and see that ghasts cant light nether portals, no villager farms, no villager breeding and the creepers are as ez as 1 2 3 and doesnt matter if you die from it in your base, they arent careful around zombies where if they die the zombies will steal thier stuff.
it is 100% vanilla but to the average player thats shifting away as the average players definition is "original"
Yes and you would be wrong, since you clearly didn't even read the thread where others have stated they agree or that technical limitations need to be considered.
Debatable, from what I have seen of people joining the server over my long time as a staff member most people seem to come expecting set homes and the like as part of it.
Some join for a stripped down experience too and generally leave quickly but they are not who we cater to. There are other servers for that after all we offer a different and very successful kind of service.
Also please note, the definition of vanilla is static, it's not something that depends on the person...
@TheForgotten20 yes, but i think it should be 100% original excpt for tps outside of spawn in wilderness.
If you want to play an anarchy server then go play one.
Craftymynes is not an anarchy server nor do we have plans to become one.