Last active 5 years ago
Chunks are 16x256x16 so you don't have to worry about the vertical axis for chunk loading. However you do need to worry about the vertical axis for mob spawning.
Ok here's a 5 minute tutorial that I just made, showing how to do it.
@R4iscool1 Theres nothing to be done.
Taking epearls is the only way to prevent players from glitching and gaining advantages.
Not the first time you've said this to me. I still don't belive you.
@Valgys demanding reimbursement was probably not the best way to position this conversation.
I'm really hoping we can have a thoughtful conversation here. I can't control the misbehavior of other players. I don't know who these fellow players are. I don't think complaining to them would be constructive. At it's core I'm trying to give feedback on a user pain point. I believe, feedback like this should be a valuable signal for admins concerning what issues, including ones they may already be aware of, should be prioritized.
@NutjobBob Wooo! First ever forum post!
Also a found Barons wondrous abode and now I'm rich beyond my wildest dreams. Diamond armour up to my eyeballs.Everyone else was too slow, you all lost out bigtime! I got all the loot!!
Pics or it didn't happen.
This is an issue that I have been considering bringing up for a while. Clearing items from a player's inventory is very annoying. I've already had staff tell me that there just isn't a way to protect the area at 64000,64000 without clearing ender pearls but I just don't believe it. What I do believe is that the current method is easier. What about having an ender pearl free buffer zone around vip instead of in it? What about moving whatever is so dangerous to have players near into it's own containment area?
@R4iscool1 There is no need to make the game easier.
Easy vs Hard is one metric that we could use when evaluating the value of villager trades. It's far from the only factor. Clearly any villager trade we introduce is going to make the game easier. For instance, I think the 3 emerald for 1 diamond exchange is making the game easier than it needs to be, and all the same arguments like the map being effectively infinite apply.
Another way we could look at villager trades is in terms of what kind of emergent game play they promote. For instance, a player might start by mining for diamonds, but later find that they can get more diamonds if they create a carrot/potato farm, and trade in vip for diamonds. Not satisfied with this they might make one of many automated farms or breed their own villagers to get better trades. Thus creating a 3 emerald for 1 diamond trade didn't just make the game easier it encouraged players to play with more complex and challenging aspects of the Minecraft World.
Applying this to the discussion at hand, the system could be set up so that players with the perfect villager could turn emeralds into diamonds via diamond chest plates at a slightly better rate than with the direct trade, or players could setup mob grinders to auto kill armor-less mobs but leave the leather clad ones to be killed using a looting sword.
A third way to look at villager trades is in how they make items that are otherwise trash useful. Anyone with a zombie/skeleton grinder gets lots of armor that is effectively useless. Many of us then horde that armor because we can't bear to throw it away. Being able to trade it for even a minuscule amount of something useful would be so satisfying even if it's not rational.
@BaronBattleBread yess it is possible, we have the technology, but no it wont be implemented. There are plenty of resources out there still and no need to recycle armor back into raw material.
Rip Armor Salvaging/Scrapping/Smelting. I'm saddened to see that Baron and I are not on the same page about this.
So now that the server is upgraded I can't use optifine again :_
@tsu did you get your account directly from Mojang?