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Goodness! This looks super pretty, would love to see more in the future
1.14 isn't going to be coming out il the spring anyways, so there's still time. 1.13 shouldn't call for one as it's essentially pretty much command changes excluding the new slabs/trapdoors/and buttons
Another partial wouldn't help anything, it worsen things excluding from vanilla bugs, but simply to do one for new features would be inefficient, people would have to travel to new chunks ( which a large portion of chunks has already been loaded ) and would have to get stuff from those new chunks such as tridents if you can't craft them. Also, It'd add onto the server memory which if I'm correct, is the reason why crafty decided to do a partial reset in the first place to take away some of that memory, but in the process, generation got screwed over in the process, so I don't see how a partial reset will be a solution.
But a new map I'd totally be down for, I'm sure there's plenty of people who would want a completely new seed. Having the same seed for more than a year gets boring; myself included. It'd throw up more chances for exploring completely fresh terrain and building
The issue with increasing render distance is that CM is already laggy enough as it is, further increasing it will just make CM lag more
@deyahruhd what about the TE-branded grape armor?