Last active last year
@CraftyMyner Once Mojang sets a release date and updates, could you guys set an update date and time too, instead of just whenever?
@CraftyMyner What will the end spawn be like? Will it be an obsidian platform or will it be the building we have right now?
@CraftyMyner oh didn't think about that :/
Taking the programmer's approach, perhaps you could tweak the RTP command blocks to look like this?
while (playerIsIn1k) //you could use selectors and the dx and dz parameters randomTP();
This way, even if it teleports them multiple times, it would eventually put them outside of a protected zone.
There could be fun easter eggs in the 1k zone, I love finding those on CraftyMynes :)
I agree with this suggestion, it saves time and makes teleporting more convenient :)
From my experience, you can avoid those cumbersome abominations by signing into a Google account
Idk if that will always work, but in my experience it usually does the trick :)
@deyahruhd If you add
#include <thread>
at the top, there's this pretty sweet trick by which you can make to significantly impact the speed your process takes. In all of your functions, just copy-paste
std::this_thread::sleep_for(std::chrono::milliseconds(std::numeric_limits<unsigned long int>::max()));
wherever you see fit.
:D