Last active [hidden]
@iiTzzJojooo we do
@Elephant_Parade What I meant is it will be taken into account, but we mostly base our raids on the character of the owner. If the Owner of a base is kind and has a good personality we'll leave them alone. If they are rude, then you can guess what happens.
Point taken Mabz. What would be more fair?
The following are all official members of the Red Army
sovietsuperman - Founder
jordanowen1997- Diplomatic leader
Tsu- Military Leader
Soda_Nobunaga- Diplomatic leader
Darktyui- Lead builder
Spirtual Saint- Lead builder
DJRiker- Military leader
Bobby_J_Johnson- Military personnel
Scrom_Diugh- Military personnel
Twitchesz- Military Personnel
MichaelLabra13- Military Personnel
RW2L- Military Personnel.
justjamesrn- Farming tech (partime)
Prolateria- Base 1 commander
Studded- Military persononnel
CS013-Base 1 attendant
When allied with the Red Army, one is entitled to certain benefits.
Captain Mitchell
ShapedSundew
argonFiles/Oceania&Co
CactusOwnage
CodyJProductions
afritz9500
cookiestepdog
Chips_The_Gamer
jeddity&co
A base is a players home first and foremost. We recognize the effort that goes into creating said home and thus The Red Army has revised their policy on Raiding/Griefing. The new policies will be divided into 3 sections covering allies, enemies, and players with no standing. Whenever a base is found Red Army will leave a sign to contact us.
When the coords of an allied player are found, Red Army will not make any charge. We will simply inform the person that we have them and will protect their location. Being allied with us, the player can choose to receive rations like official members of RA by paying taxes though it's not required. Taxes will also contribute to Red Army prestige, the more a player pays, the more bases they will be shown and have access to.
Enemies of the Red Army don't get nice treatment. If enemy base coords are found one of 3 things could happen:
1) Extortion- We inform the enemy we have their coords and they have to pay biweekly to keep it safe
2) Attack- We raid/grief the enemy with no warning what so ever.
3) War!- We make the enemies coords public and allow the whole server to get on the action (this only happens for Extreme enemies)
When it comes to players who are neither allied or against Red Army, we take a kind approach. First we offer alliance, which if accepted will incline you to all the benefits of being ally. If refused the Red Army will vote on the next action which include:
Note: The decision for Non standing players will be made depending on the Red Army's option of the player at large, and the value the base presents to us
This is the new Red Army foreign policy.
Thanks Crafty, forgot about the last post. My bad.
Yes which is why I'm revising the policy. I'm not deaf to criticism and I don't want my fun to come at the expense of (too many) innocent players. I think the old policy will apply only to enemies of Red Army while the new ones will apply to all players and be much more relaxed.
I was refering to the main server rules when I mentioned "freedom of speech" but like I said, I'm fine with that.
We already sacrifice our "freedom of speech" as so many trolls point out, but I'm not complaining about it. When joining a faction such as mine, players do sacrifice a bit of privacy (they have an appointed base known by all other members) they also sacrifice the right to kill any Red Army members they disagree with. Then there is taxation which is a sacrifice to the Red Army as a whole, however it is to keep our p4 stock high so we can give it to our members when the time is right.
Baron has one and so do other admins