BaronBattleBread

Last active 2 years ago

  1. 9 years ago
    Tue Feb 9 03:49:54 2016
    BaronBattleBread posted in who is your favorite staff member?.

    ANd now we see the side of staff that is totally narrcisistic

  2. Sun Jan 31 03:15:08 2016
    BaronBattleBread posted in Zjari's Ban Appeal.

    It also means this appeal is denied, as you could probably guess from the "forever" tag.

  3. Sun Jan 31 03:06:10 2016
    BaronBattleBread posted in Zjari's Ban Appeal.

    Hi. We looked and found this.

    2/15/2015 0:34:59 Zjari BaronBattleBread Speed; Nofall; tracers Forever

    that means i was the operator who banned you. Speed and nofall are easy spots, but the comment of Tracers means that we stayed and checked, and double checked. that was a year ago, as you can see by the time stamp.

  4. Fri Jan 22 13:30:56 2016
    BaronBattleBread posted in Netherack Wall of doom.

    it was a very impressive wall, and I am the one that removed most of it. took a rather long while, even for me. Nobody was able to tell me where it came from, who was working on it, how long it had been there.. We've been having a series of players making attempts to harrasse staff through the grey areas of the rules and since i was unable to find who built it or why, i figured someone had bought alot of netherrak and was trolling us with it being 1000+1.

    you building it had crossed my mind but when i asked people told me you were busy building something in the nether so i took it down. .. in doing so, my travel lead me to a massive faction style base with flowing lava walls from 255, so in removing yours, it also caused the removal of a terrible source of lag... not that its consolation, and i apologize for the somewhat swift reaction i had upon learning of the walls existence.

    I cant return time spent, but i can return material if you so wish.. and just let us know its going on- we're not against giant walls, so long as theyre not built in spite.

  5. Thu Jan 21 15:18:48 2016

    It dosent work right due to the servers multiplayer lag slowing your clock, the entity limit of spawned creatures per person and the tick count of entity spawns being slower due to the lag that the server invokes. It works perfectly on a single player world because theres nothing holding back all the various counters needed to spawn in an iron golem at a village- the same cant be said for Multiplayer, unfortunatly.

    10 people on, it probably runs fine- 11 people on, now it goes to hell XD
    30 people on? no bloody chance of those numbers

  6. Sun Jan 10 02:45:55 2016
    CraftyMyner changed BaronBattleBread's group to .
  7. Sat Jan 9 15:38:00 2016
    BaronBattleBread joined the forum.