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Well YOU did download a hack, which regardless of what server you play on, makes you a hacker/cheater.
You don't have to "think" it if the shoe fit. :^)
That's the shittiest excuse for hacking that I've ever heard lmao
@bgmg I have 100 stacks of gunpowder ready for you to pick up.
I'll get all the gunpowder for you at 1db a stack
You know, I actually might. I'd just have to remember my twitter login and how to use twitter lol
Mojang pls :(
I wish there was a decent solution for this without putting additional stress on the server but it looks like we'll have to wait for Spigot and hope something can be managed from that when you get the time. I will keep murdering innocent fishes in the meantime.
I was also wondering is there a cap to the amount of fish that can possibly spawn? If there is, could we just put a bedrock box of water with fish to hold the cap or would that just be as laggy as leaving them around various ocean biomes?
So as long as players who live in ocean biomes actively try to keep their fish entities down we won't be punished for being over entity cap since there isn't a viable solution?
I feel like fish should turned off because they make having ocean bases nearly impossible to keep under 100 entities. Maybe like the old maps where squid were disabled. We could have a villager that sells buckets of fish in spawn or a roulette that uses credits that gives you a random fish in a bucket to compensate.
I just went from 78 entities to 400 in a matter of seconds just from fish and there's not much I could do about it sadly.