Valgys

Last active last year

  1. 7 years ago
    Sun Nov 12 00:24:23 2017
    Valgys posted in Team Eye Mercenary Services.

    @NerdieBirdieYT Wow, the main raiders and griefers of the server asking for payment to protect against... the raiders and griefers!

    Pay us and we won't attack you! What a deal! We PROMISE not to save coords! *wink*

    Wonderful business! Maybe I should hire Team Eye to protect my base so it never gets attacked!

    It’s always safest in the Eye of the storm. Just saying.

  2. Wed Nov 8 18:24:48 2017
    Valgys posted in Teleport Requests.

    Is it possible to flag/unflag oneself open/closed to TPA requests via command blocks? Like putting on a spam filter so it doesn’t show up in chat?

    That’d force tpers to send a PM to ask receiver to unflag themselves.

  3. Mon Nov 6 21:25:07 2017
    Valgys posted in The Best and the Newest.

    Multi-threading support.

    I’d take it as the only change in a single update. That alone would improve everyone’s Minecraft experience with what’s already in the game.

  4. Thu Nov 2 17:47:15 2017

    Maybe add it to the “thank you for voting [player]” global message as a default?

  5. Thu Oct 26 16:10:18 2017
    Valgys posted in Tech Help?.

    @The_Mayorr by the way this is the word for word error message when i try to start minecraft launcher "Error: Could not find or load main class net.minecraft.client.main.Main
    Java HotSpot(TM) Client VM warning: Using incremental CMS is deprecated and will likely be removed in a future release" the other error message was the error line in the launcher log

    That’s a little different from what I was thinking for the error. You tried the solutions provided at mojang?

    https://bugs.mojang.com/plugins/servlet/mobile#issue/MCL-4309

    They have three recommended solutions, I think you tried the first with a reinstall, the 2nd I’ve already mentioned, but the third suggests checking your network connectivity, which is a whole ‘nother mess of spaghetti to figure out.

  6. Thu Oct 26 05:46:14 2017
    Valgys posted in Tech Help?.

    The problem isn’t with Minecraft it’s your Java version and/or java directory. Reinstall or update your java.

    If that doesn’t work, update your graphics driver.

    If that doesn’t work, point your executable to the up-to-date Java folder.

    Best of luck. Let me know if any of the above solved the problem for you.

  7. Mon Oct 16 20:34:09 2017
    Valgys posted in Dome in the end.

    Nice. Would be cool to see floating planet-spheres in the End on CM like this.

  8. Mon Oct 16 16:50:40 2017
    Valgys posted in what is a diamond worth??.

    @humfrydog I've helped newbies and not so newbies by paying them a flat rate for their time in 30 or 60 minute increments. And then converting that to whatever resource they are looking for from me. I have expectations of certain amounts collected, but it's largely off the honor system from both of us.

  9. Mon Oct 16 16:43:50 2017
    Valgys posted in what is a diamond worth??.

    I would love to give this topic more attention than I have right now to talk about it, but here's a summary of my thoughts:

    Valuation of the diamond is impacted on several nonlinear factors I can think of: immediate availability, rate of replenishment, and usefulness (lets call it the ARU score).

    Skimming over each of the factors:

    Immediate availability of diamonds is a number that will steadily increase for the life of the server map (making the assumption that we'd never mine all the diamonds while still stockpiling and using the mend enchant). So that slowly decreases the value of the diamond.

    Rate of replenishment is more complicated, where you have to take into account an average player's effort to get a diamond (diamonds per hour). And worse, this has the most weight in determining the diamond value. This factor plays heaviest into the idea of "supply and demand." In general, the rate of replenishment for the diamond is incredibly low compared to most other ores since all others can also be obtained through smelting, use of iron/gold farms, villager trades, etc.

    Lastly, is use. Depending on your playstyle, Iron or emeralds have the highest usability values, meaning you're able to do/get more things out of them. Diamonds are more of a "secondary" use, as you want better tools and gear to get/do more things.

    I'm not going to pretend that I understand all the relationships that play into the value of the diamond, but I do know there are a ton of things that have to play into it, and those factors change by the hour. Here's my observations:

    1. The supply of diamonds is ever increasing due to its low use value
    2. Despite the increase in supply, it is severely outpaced by iron and emeralds due to villager trades and iron farms
    3. Gold has the lowest ARU score, and would have been a great alternative to the diamond if it weren't for the fact you can smelt and use gold farms to quickly inflate the supply overnight.

    Based off what I understand, here's some of my informal price list:

    1:37 diamond to iron, driven by irons high rate of replenishment (my personal exchange rate is more like 1:8 because I basically breathe iron for life).
    1:18 diamond to gold, driven by golds low use & immediate availability
    1:85 diamond to emerald, driven by villager trades

    ... and then these values are altered further by the supply and demand of resources when you're actually interested in the trade.

  10. Sun Oct 15 01:39:41 2017
    Valgys posted in The King always wins....

    He bought it. Its sale was discussed between a couple factions earlier today from what I understand.

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