FlashFood

Last active 4 years ago

  1. 9 years ago
    Sun Apr 10 19:08:47 2016
    FlashFood posted in Does Lag Affect Mob Growth Rate?.

    For crops, plants, and other vegetation growth you need to be within your (or the server's in this case) render distance. I think the server is set to 4 (chunks) so as long as you are within 4 chunks trees and things will grow. For animals though, Endelikt is right, you have to be within the same chunk that they are.

    On servers however, especially one that suffers from decreased performance because of player load, the tick rate is dragged down the more people are on. I do not know the ratio the tick speed drops per player volume, but I have a "measurer" of it in the form of my auto-chicken farm. Generally the more players are on, the less I hear the lava bucket and dispenser firing, meaning the slower the tick speed is. That's what I've observed and what I've generally followed in growing my farm and cows.

  2. Mon Apr 4 23:57:14 2016
    FlashFood posted in bug report.

    Thanks for clearing it up, speculation was flying around

  3. Mon Apr 4 23:42:57 2016
    FlashFood posted in bug report.

    Is the 1.8 server being shut down?

  4. Sun Apr 3 21:49:20 2016

    "How do I play?"

  5. Sat Apr 2 02:27:48 2016
    FlashFood posted in smelting.

    @pand1024 Easy vs Hard is one metric that we could use when evaluating the value of villager trades. It's far from the only factor. Clearly any villager trade we introduce is going to make the game easier. For instance, I think the 3 emerald for 1 diamond exchange is making the game easier than it needs to be, and all the same arguments like the map being effectively infinite apply.

    Another way we could look at villager trades is in terms of what kind of emergent game play they promote. For instance, a player might start by mining for diamonds, but later find that they can get more diamonds if they create a carrot/potato farm, and trade in vip for diamonds. Not satisfied with this they might make one of many automated farms or breed their own villagers to get better trades. Thus creating a 3 emerald for 1 diamond trade didn't just make the game easier it encouraged players to play with more complex and challenging aspects of the Minecraft World.

    Applying this to the discussion at hand, the system could be set up so that players with the perfect villager could turn emeralds into diamonds via diamond chest plates at a slightly better rate than with the direct trade, or players could setup mob grinders to auto kill armor-less mobs but leave the leather clad ones to be killed using a looting sword.

    A third way to look at villager trades is in how they make items that are otherwise trash useful. Anyone with a zombie/skeleton grinder gets lots of armor that is effectively useless. Many of us then horde that armor because we can't bear to throw it away. Being able to trade it for even a minuscule amount of something useful would be so satisfying even if it's not rational.

    Amazingly put. This is at the heart of why I would love to see this put in, it gives people options with their gameplay and doesn't restrict them to just one way of gathering resources. All new features of the game aren't necessarily something that might make the game "better" for everyone, but variety is bliss. Something like ocean monuments, beetroot, nether fortress and end city loot, make a different way for someone to go about gathering resources in the world. People enjoy different methods of play, and the more ways there are for people to do that, the more attractive the server is to new players. That's why I suggested it, I've thought its just another form of ulterior crafting Minecraft has been missing for years.

    @R4iscool1 So you don't know a method for overcoming the issue ?
    And you don't have any reason to implement it either ?
    In which case my and baron's point stands.

    I don't understand what method you are referring to, are you asking me to make the command myself? Pand's reasoning for implementing it was pretty solid in my opinion. You haven't really made a point yourself other than you think it would be too "easy" for your personal playing style and that you don't want it in the game because of that.

  6. Fri Apr 1 21:25:59 2016
    FlashFood posted in smelting.

    @R4iscool1 Do you have magical way to rig it up Flashflood ?
    Thought not.

    I did post an example trade and value system in the other thread you quoted that from. Do I personally know how to make it? No, I would have to look into it, see if villagers can indeed offer the item, and so on. All I know is it is possible. I also asked you to come to the trading post so I could personally show you that villagers require full durability items for the existing trades now and that I believe it would roll over to the proposed salvaging mechanic if a villager was made for it. You left shortly after I asked you to come to the trading post. I don't "have magical way to rig it up," but I know of places where I could do the research to create a custom villager trade if you would like an example and would mind not being ugly about it.

  7. Thu Mar 31 22:28:14 2016
    FlashFood posted in 1.9 Bugs and missing features..

    @CraftyMyner You don't take fall damage anyways...

    I either imagined we used to take some, or we never did then. My fault

    The book TPA ids aren't showing up when you use the book or type -1 to try and list them.
    Never mind, it got fixed

  8. Thu Mar 31 22:26:33 2016
    FlashFood posted in smelting.

    @R4iscool1 This has been discussed before here https://forum.craftymynes.com/372-1-9-bugs-and-missing-features
    It's not really viable nor something that should be added.

    You were the only person who said that it wouldn't work

  9. Thu Mar 31 17:39:03 2016
    FlashFood posted in Mindchronik.

    Tsu if you have something to contribute to the report feel free to post, you could try remember the rules otherwise.

    When a staff member has time please lock this. Thank you

  10. Thu Mar 31 14:35:44 2016
    FlashFood posted in Mindchronik.

    @iDogeTwinkie Or you guys should stop arguing like 1 month old babies and leave this to staff, how about that? :)

    Amen

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