Last active 4 years ago
@JustJams @CraftyMyner has already said no to a wiki command in the past I believe, Due to it having the potential to be quite spammy.
That was for a command that would look it up for you and return the link to the wiki page. All I suggested was for the server to tell you bugger off and look it up for yourself, which tends to be the response you get from players anyway, but unnecessarily repeated because people type at the same time and don't look at chat before they hit enter.
More spammy than 3 different people responding with "Check the wiki!" or "Google it" or actually typing in the recipe? That's what I typically see in response to "How do you craft X?" I kinda suggested it because I thought it might reduce the spam you get from multiple people responding at once to this sort of thing.
Honestly it's probably rather unnecessary, it would at least amuse me though.
Regarding gameplay hints and tips I'd find it rather entertaining if when someone asks "How do you craft......?" the server could tell them to go look on the wiki.
Maybe that's just me though.
I do think a hints and tips prompt is a great idea though.
@GrinningBobcat Here's a famous one
Shown above are four men buried up to their necks in the ground. They cannot move, so they can only look forward. Between A and B is a brick wall which cannot be seen through.
They all know that between them they are wearing four hats--two black and two white--but they do not know what color they are wearing. Each of them know where the other three men are buried.
In order to avoid being shot, one of them must call out to the executioner the color of their hat. If they get it wrong, everyone will be shot. They are not allowed to talk to each other and have 10 minutes to fathom it out.
After one minute, one of them calls out.Question: Which one of them calls out? Why is he 100% certain of the color of his hat?
This is not a trick question. There are no outside influences nor other ways of communicating. They cannot move and are buried in a straight line; A & B can only see their respective sides of the wall, C can see B, and D can see B & C.
C calls out. He knows that if D could see two hats of the same colour he would have already called out that his hat is the other colour. Because D hasn't called out yet C knows that he and B have different colour hats. So he knows his own hat colour.
Done did it, I'd like to claim my prize of absolutely nothing please.
@CraftyMyner Interesting stuff! I'm intrigued as to how those numbers compare to something like husks which should have a sorta similar spawn rate.
@CHRISTIANALPHA It's not just slime spawn rates that are low, it's all overworld mobs. It's also just a product of how mobs spawn in vanilla smp with a low render distance. Granted, it makes slime rarer than it would be otherwise but not unobtainable with some patience - as Crafty's numbers show.
Wanna tell us where the quote is from now?
Nice, the One-thousand really threw me off but it makes sense now :) I would have been even more confused if you'd used a word with p in!
Now I'm curious what the quote is from...
Hoping this doesn't count as necroposting but thought I'd use this existing thread rather than make a new one just to ask about a single bug.
I've recently found it's possible to use server/client desyncs make immovable blocks appear invisible to the client. Including bedrock. It doesn't break the bedrock, the client just doesn't render it until relogging or reloading the chunks some other way.
This isn't that useful because you can't move through the blocks in any way (so no fall traps into the void). But you can click into a minecart/boat through them. The only use I can see for this is to make doors out of immovable blocks, and to pass through the nether ceiling downwards.
Currently a number of glitches are allowed to get on top of the nether roof, just wanted to check if we can use this to get down again.
Not sure that copy paste from the wiki really answered the question, or was relevant.
The server only loads 5 chunks around the player (according to "render?") and mobs can't spawn in unloaded chunks.
Basically:
@Flamingwaffles48 Spawn there monster?
No.