Kinkybobo

Last active 6 years ago

  1. 7 years ago
    Sun Nov 20 23:12:42 2016

    My suggestion may or may not be a logistical nightmare. It all depends on the tools and data that Crafty has access to. From what I understand it doesn't seem like too much of a stretch... Im just presenting what I see as the most logical option from the limited amount of understanding I have of the server.

    You really have to compare this to the only other proposed alternative: A complete map reset. Which is a guaranteed PR Nightmare. Pick your poison here. While many are okay with starting over, there are many who have invested a lot of work into builds that would be annoyed and justifiably frustrated. It would also set an unnerving trend... whats to stop another economical misstep from upending the economy in the future. We have no idea what new enchant or block or mob drop could cause a shift. another major update could be right around the corner.

    They'd also have to rebuild spawn on the new map, and the command blocks etc... they might be able to copy paste to a degree, but theyd be loading it into a 1.11 map so the seed could present completely new geography theyd have to work around. A map reset presents its own set of hurdles staff has to overcome as well.

  2. Sun Nov 20 22:53:09 2016

    This idea would be based on a few assumptions because I dont fully understand what tools Crafty is able to utilize:

    - Setting the "buyout day limit" whether its 20, 30, 40 diamond blocks etc, im sure theres a statistical average of how many diamonds casual / regular / hardcore players on the server have That Crafty can see. Based on that, set the limit so that it would rule most inactive / casual players out as they probably wouldnt have this "set amount" to begin with, and even were they over that limit a little bit, it wouldnt have much of an effect on the economy going forward. Just to clarify this would just be a one time thing for the purposes of the economic reset, there wouldnt be an imposed "diamond limit" after the buyout you can amass however many you want, but theyd only be available through mining / exploration / trade with other players.

    -It may require a conversion "period" where people are paid out over time instead of all at once.

    -Every player has sethome data. Players hiding or lying about the actual amount of diamonds they really have wouldnt be possible. Inventories can be cleared and any chests near their sethome can be found and sorted through by admins. How do you think admins already go about getting rid of illegally obtained diamonds of xrayers? It would be the exact same process. Players only options would be to hide their diamonds in a chest far and away somewhere, but even then, I know that crafty has the means to literally trace the steps of every single player on the server. Even in the incredibly unlikely event someone managed to succeed in hiding their wealth somehow, the richest players on the server would be willing to comply and these "stubborn few" wouldnt have that much wealth to disturb the new economy anyway. In the event that they did however, during this "conversion period" the amount of diamonds people have could be closely monitered somehow im sure. It would be a little like imposing martial law for a little while... but a radical and intrusive conversion is really the only feasible option.

    - I dont know how easy exactly it would be to payout each player, but im sure once you rule out everyone under the then set "diamond block limit", and the actual number of active players, it wouldnt be a horribly high number of players.

    Also this would in no way whatsoever effect the value of emeralds , this seems to be something that people arent understanding. Emeralds are stupid easy to get in vanilla minecraft. See below.

    -image-

    these are the villager trades available to all players in a vanilla setting. As you can see 8 pumpkins for 1 emerald exists, this isnt unique to the trader at spawn. its also possible to get AN EVEN BETTER RATE for crops than whats available at the trading post. I have a villager in my base that gives me an emerald for 15 carrots. Emeralds are "next to worthless" by design. Thats literally the nature of emeralds in Vanilla.

    The players who have excessive amounts of diamonds right now traded ridiculous amounts of emeralds acquired by farming the old fashioned vanilla way. If we reset the map right now, someone could go find a village on the new map, startup a pumpkin farm and have a double chest of emerald blocks in a week.

    Its actually Harder here on Craftymynes. In a normal vanilla setting, villagers are stupid easy to breed with mob griefing on. Access to emeralds through farming trades are even more readily available.

    The people who would get the most emeralds from the payout, would literally already have that many emeralds in a strictly vanilla setting to begin with. They would actually most likely have more.

  3. Sun Nov 20 21:54:30 2016

    Throwing in my 2 cents... first up, I just want it to be said that balancing a real world economy is incredibly difficult, if not impossible, even with thousands of people working together. Managing a Virtual one is no less difficult, simplified as it may be, its still prone to drastic shifts and unpredictability.

    The biggest issue i think we can all agree stemmed from the emerald to diamond conversion. It should be noted that in 1.8, this was a healthy, necessary villager trade that had a truly positive effect on the economy. Before the inclusion of mending, there was no way around eventually having to replace armor and tools, god gear came and went quickly because it all sooner or later was unable to be repaired. There was a much higher need for diamonds for personal use. So naturally in going forward for 1.9 the trade was kept. Nobody had any idea how drastically mending would effect the vanilla experience and the inflation of diamonds. The diamond trade wasn't a blatent mistake made by staff completely ignoring players as a fair few seem to think, it was an existing trade that had worked well for some time that felt natural to move into the next update.

    In hindsight, mending really messed up the economy. What I dont understand is why everyone thinks pumpkin / crop farms are issues. I have a farmer villager in my base that actually has a better deal on carrots than the villager in spawn, and hes got a 10 pumpkin / melon per emmy trade as well, and thats straight vanilla, Emeralds are meant to be easy to come by. I realize this compounds the problem set by the emerald to diamond trade, but the farms themselves arent an issue whatsoever. The argument also can't be made that having personal access to villagers is too OP. While the 1.11 change to zombie spawners certainly makes access to zillagers much more difficult, this is a problem unique to Craftymynes, as mob griefing is off, if it were on like in a standard survival world, villagers would be stupid easy to breed, even with the 1.11 update. Even all things considered, with enough time, its still relatively easy to breed villagers and create your own market.

    But enough with the econony problems, we all know they're there and we're basically repeating ourselves, we need to focus on our options.

    Everyone seems to be clamoring for a map reset but that introduces a policy issue. Players need to be reassured to some degree that another map reset isnt just around the corner with every update. Thjs map isnt even that old, it was just created in february or march if i remember correctly. Just to clarify, Id be okay with a map reset, Id wager I have one of the larger bases on the server and having to start over would be fine. But I think we should look to other online gaming economies for a solution.

    My personal reccomendation for a fix would not be a map reset, or a diamond wipe, but a currency conversion / payout and then eliminate the jeweler villager altogether. World of warcraft has done this frequently in the past with marks of honor / honor points / arena points. They changed the currency and coverted everyones existing "old currency" to the current market equivalent in gold coins.

    Now it would work for us like this. Admins and Crafty would determine an acceptable base limit on diamond. Say 20 diamond blocks for the sake of example. Any players with more than that would be stripped of any and all excess and paid a conversion of emeralds... think imminent domain here. FOr the good of the server were taking all your excess diamonds away, but youll be paid fairly in emeralds for them.

    This is the most fair and least invasive way to "reset" the server economy. It doesnt call for a complete map reset, and there isnt a massive disparity of inconvenience based on how long youve been playing. IF you have less than that 20 diamond block limit when the "imminent domain payout" happens, you wont even be affected. If youve amassed like 900 diamond blocks, youll be paid their worth in emeralds. Likewise if youve only got 100 diamond blocks, you be paid less emeralds, but the same rate as everyone else.

    This would not damage the economy or start it off unequally whatsoever, as emeralds are easy as hell to come by in vanilla already and are meant to be available in these quantities, the people who have so many diamonds have that many because they farmed that many emeralds available to them in a vanilla setting. They would have that many emeralds had the diamond conversion never existed.

    From the buyout point onwards, remove the jeweler altogether. From there, it could then be decided whether or not to revert all spawners back to normal or not but i feel thats another issue altogether.

    This makes more sense than a reset. If we reset youll lose all your diamonds, gear, building progress anyways. This way everyone gets to keep their bases and gets compensated equally and fairly based on their current level of wealth.

  4. Fri Nov 18 03:14:49 2016
    Kinkybobo posted in Zombie Spawners.

    Ack this is quite a change... makes zombie grinders much less valuable,

  5. Wed Nov 16 22:47:24 2016
    Kinkybobo posted in Blesian Head.

    id make an offer but mizores just gonna out bid me lol

  6. Wed Nov 9 21:42:34 2016
    Kinkybobo posted in Crafty Collections.

    must be an old head or something then @thegoldsmith cause its yours alright

    -image-

  7. Wed Nov 9 04:48:44 2016
    Kinkybobo posted in Crafty Collections.

    @thegoldsmith Bottom left on my "Known Players" wall, right under @cookiestepdog

    -image-

  8. Wed Nov 9 00:22:53 2016
    Kinkybobo posted in Identity Protective Cognition.

    k

  9. Tue Nov 8 22:46:43 2016

    I would just like to point something out regarding this case. Offenses like this aren't handled on an individual basis, as in, Staff members aren't going to hand out individual warnings to each person that starts breaking the same rule... that would be ridiculous. Let me Explain the Process in motion:

    [15:18:12] <Timothybot> TRUMP ----- Rule is Broken
    [15:18:16] <Quartz_King> ayyy
    [15:18:18] <Timothybot> u raided me
    [15:18:20] <_MasterDragon_> No politics ----- First Warning
    [15:18:24] <NolanticV5> trump vs hillary ----- Rule Is broken again by another person
    [15:18:28] <SaltyFlubberFish> Don't say that Timothybot ---- Second Warning
    [15:18:31] <Venetorem> stop ----- Third Warning and Official warning by a staff member
    [15:18:32] <Quartz_King> who? Timothybot
    [15:18:33] <NolanticV5> who going to win ---- Rule is Broken a third time, 2nd time by NolanticV5
    [15:18:33] <_MasterDragon_> No politics in chat ---- fourth Warning (This is officially out of hand)
    [15:18:38] <Janisdg> trump is thenew Snape.... --- Rule is Broken a fourth time by you....

    You Ignored no less than four warnings to not mention political nonsense in chat. If staff members are telling other people to stop breaking the rules, what in the world would make you think that chiming in and contributing to the rule breaking with your own 2 cents would be appropriate?

    Just because a player isn't a staff member doesn't mean you get to ignore them and continue to break rules. Most issues shouldn't require staff intervention at all. If you break a rule and someone calls you out on it, then stop. In this case, if you see a bunch of other players breaking rules and not listening to staff... don't jump in and become part of the problem...

  10. Fri Nov 4 17:05:37 2016
    Kinkybobo posted in I'M MORTAL.

    I was there !
    -image-

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