
Last active 7 years ago
@Sofatroll Other then in our old town, we gladly realized the importance of having all kind of memes arround to keep up our people's morale. While the idea came up to nationalize the memes to then regulate the output, guaranteeing a constant supply, we then decided to leave it to the free market. However we subsidize private operations of our members to find rare memes in the deeps of the internet, a decision followed by great success as I can demonstrate with this super rare Pepe that appeared in our town.
I guess the most of our people are fairly rich, however we have a faction bank which is plentifully filled with stacks upon stacks of emmerald blocks. We once purchased military equipement for almost 2k emmy blocks at the Swag Shop (respect for them, it only took them about a day to deliver), just to give you a feeling about the numbers we are talking about.
You not only quitted the council but also the server, at least officially regarding your private letter from October the 11th in which you included some people from the Company such as some fairly random guys. While your job Creative Director is important, it doesnt make you part of the leadership, at least not officially which is why I excluded you from this post. Let me quote myself once again.
However if you wish to, I can add your name since I take this as your permission to do so.
1)I didn't direcly said I was going to leave the server, first, I said I had to take a break due to my situation.
this act will be remembered in history books
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well, I couldn't translate it all, some signs still remain unknown to me
mmm why is there no Creative Director in the ranks?
Even if I quitted myself the council I'd like to be listed with my current role.
plus we have a internal website, put up by me
I have found a solution that works relatively well. The main issue is that when a snowball lands, the entity disappears immediately. To counteract this, we can use an armor stand marker to track the last known location of the snowball. This is not exactly where the snowball hits, but close enough for practical purposes.
First, you need to set up a scoreboard objective to track the snowball's lifetime, and another to detect a lonely armorstand.
/scoreboard objectives add snowballTime dummy
/scoreboard objectives add hasSnowball dummy
Now, create a fill clock (or use 1.9's repeat/chain command blocks), and run the following commands:
/scoreboard players add @e[type=Snowball] snowballTime 1
/execute @e[type=Snowball,score_snowballTime=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {NoGravity:1b,CustomName:"SnowballMarker",Marker:1b,Invisible:1b}
/execute @e[type=Snowball,score_snowballTime_min=2] ~ ~ ~ tp @e[type=ArmorStand,name=SnowballMarker,c=1] @e[type=Snowball,r=1]
/scoreboard players set @e[type=ArmorStand,name=SnowballMarker] hasSnowball 0
/execute @e[type=Snowball] ~ ~ ~ scoreboard players set @e[type=ArmorStand,name=SnowballMarker,r=1] hasSnowball 1
/execute @e[type=ArmorStand,name=SnowballMarker,score_hasSnowball=0] ~ ~ ~ summon the entity you want ~ ~ ~ {Fuse:0}
/kill @e[type=ArmorStand,name=SnowballMarker,score_hasSnowball=0]
pardon me, what's a now ball?
jokes apart...