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So suddenly we found an afk-creeper, but he seemed to not be afk anymore when we took the selfie. Not sure if he saw the sign tho
Hey guys,
I am obviously not new to the serer. I even played here back in 1.8.
I was formerly known as AlwaysDrunkPunk but I don't use that name anymore because of ... uhm... reasons .
Anyway, I'm weird looking guy from the south of Germany who studies social work in Munich and who really enjoys the good bavarian beer.
Ingame people know me as the guy who spends all his time for building castles and running the so-called "Strangers Company", a group of people who like to build and who sometimes harvest stuff with Harvestar.
Prost comrades!
@jdakandeek There are vanilla villagers that trade at the same rate. You would only be hurting people without access. That is actually how 1.8 was now that i think about it.
What I want to say is, before the traders were blocked, there was no use having your own traders, since you could sell your stuff at spawn for a better price and in bulk. But if you change the exchange rate, making it less lucrative, but letting the traders unlimited, people would have to decide, wether they use their own limited villagers or sell their stuff in bulk at spawn, but for a bad price.
And seriously, getting your own villagers is really easy.
Let me bring in my own opinion.
Yes, it's true that there is an emerald inlflation. We once had a giant semi-auto carrot farm located at the Citadel. When replanted, 1 full harvest was still worth more then 3 stacks of emeralds at spawn, about 1 stack of diamonds when exchanged at the jeweler.
But just limiting the traders can not be the solution for that problem. It totaly destroys that what we used to call the "server economy", since now it happens that sb just traded at spawn until the trader blocked, giving the rest of the server no chance to trade a single emerald. Also, at least the jeweler's diamond/emerald trade should be limitless, since this is the only thing that gives emeralds a real value.
If we want to fight inflation, then we should just increase the exchange rates of several items. Yet, 48 carrots are worth 1 diamond, which makes them very lucrative. If we would increase it to, for example 48 carrots for 1 emerald, people would be less likely to use them, and would tend to use their own limited traders.
11, too much staff online tho, we cant win this
@iclutchHD 11
I'm confused, didnt we lose again?