Last active 8 years ago
armor 100 diamonds
weapons 30 diamonds
tools 25 diamonds
Msg me or @2Chill in game ;)
Hello I am the moderator who banned you. I'm glad to know that you regret what you did and thanks for your previous support to CraftyMynes.
Any form of cheating will not be tolerated - This means anything that gives you an unfair advantage over players who are playing the game the way the game was intended to be played
As the rules mentioned, no matter you are an old player or new, "flying from coords to coords" or flying really fast in the end sreaching for end cities and killing shulkers, your account will be banned from the server permanently. Appeal denied. Good luck elsewhere and have a happy year of the Rooster.
Hello,I was the moderator who banned you.
It must be a huge lily pad, put u that high in air!
Appeal denied.
Good luck elsewhere.
General: 10/10
Mobs: 8/10
Redstone: 10/10
Recipes: 10/10
Guess it's not bad to make it onto the leaderboard xD
I disagree to any form of price control. For example, if you set a price ceiling under the equilibrium point, it would oftern cause shortages as producers are producing less as it is unprofitable and consumers would want to buy more as the price is low, causing deadweight loss. If there's a price floor above the equilibrium point, producers would produce more, but consumers would buy less and find substitutes, causing a waste in resources and the producers would soon stop producing as none is buying them.
At the same time, diamonds have a elastic demand which means that it's quantity is less sensitive to the price. A price floor would not affect it's demand much, but would easily cause shortages and deadweight loss, making the economy "unhealthy".
After all, in terms of helping consumers and producers, price controls are counterproductive (except minimum wage which we don't have to consider in minecraft).
@iDogeTwinkie While you guys are discussing this emerald and diamond shit I'll just get myself farmer villagers and trade crops because green is my favorite color and I happen to like emeralds. :D
I mine diamonds for fun. They ain't as exciting as they were before I tell you that. :)
Scarcity exists in emeralds so more is preferred xD
(But I don't like green villagers)
@builder7555 i've got an idea: let's just sell the way we want to sell, if you want diamonds, ask diamonds. if u want emeralds, ask emeralds. Problem solved!
An unique thing for a barter economy is that there needs to be a "double coincidence of wants", both sides would need to get what they want in order for the trade to happen.
@Dennari43 I was never the one on here that suggested fixed values. We need competition or else there'll be monopolies on items, so prices will range no matter what. And people can still freely price things however they want, depending on their needs or wants. There should just be an overall understood ratio of emerald to diamond so it can be converted back and forth to allow for emerald currency to better work its way into the system without ripping people off with unfair conversions or emerald prices. This would just be an understood number so no one ends up buying an item for way less emeralds or way more emeralds than it is worth. I'm literally asking just for a guideline conversion here that people can follow(if they want to), not a fixed system.
And concerning the book example. If someone was selling the one item you needed in order to survive and no one else was selling it, that's called a monopoly. That person can jack the price up to way more than it's worth, which they do. Players can go buy that item somewhere else though I guess... but no one else is selling...
So they have to pay the rip off price in order to get the item or wait until they are capable of getting it on their own(which may be never if it's a certain book), another shop opens up that sells it cheaper(book shops rarely open, it's usually a small group of people that always sell books, all expensive), or they just never get the item. There's a difference here between wanting an item and needing an item.
Nvm, the book price comparison wasn't even the real point of that demonstration. It was intended to show how overpriced an item is [i]because[i] we still think the item is OP when it really isn't anymore. If you went back throughout the updates and what people considered op, everything would have at one point been considered it. But as updates come and go, new items take the OP spot on the shelf and the others need to shuffle down the line. But for some reason everyone wants to hold onto the belief that certain items should maintain their OP status, even though they are nothing new anymore. It's not that hard to get mending and other books and enchants and villagers sell them super cheap sometimes. Why are they still being sold for way more than they are worth? I know, the monopoly on them right now. But no one is fixing that. I don't mean admin intervention either. I mean player based fixing.
Well, although I personally don't see much of that problem with the current state (maybe I'm rich) but I'm sure that more positive competition is good for a healthy market in a long term.
@Dennari43 Not a new currency system. Better recognition and use of the real currency system of minecraft. Using what mojang gave us the way it was meant to be used. Adding a smaller currency might help trading flow better in pricing items too.
If we are not trying to make a currency system, why do we have to give a fixed ratio to emeralds? Everyone have different opportunity cost in producing different items and they also have different demands.
If a player have a higher demand in diamonds he would be willing to pay more for emeralds and vice versa. There's no need to fix it at a ratio.
And regarding your book example, the selling price of books is mainly controlled by its demand and supply, production cost would only affect the overall selling price when it's close to the selling price. People are willing to pay you a high amount of stuff to get what they want. Using your example, assuming that the value of 5 diamonds is much higher than the the production cost. If you think it's too expensive for the value of the product, and you are able to get the same items for a lower cost, why would you buy it at all. The selling price is at 5 diamonds because player are willing to pay for it. If players are not willing to pay 5 diamonds to have that mending books, the price would drop as none is buying them and the seller would still want to sell them to make profit. The price of mending books can also drop when there are more supply and selllers are competing for deals.
After all, I don't think that we would need a fixed value for any items and we won't need a currency for trading.
Why would we need a new currency system? What are you trying to do with it and what would it improve?