Last active 2 weeks ago
I guess im assuming the ground part of a chunk is what takes the most proccessing. Next map, it will be twice as thick, though hopefully not twice as demanding on the server.
This might be premature to ask about. Im bothering to ask because we already know the 1.17 map is going to be about a third taller than the 1.16 map. Plus the update seems to be reaching critical mass content wise.
Will the 1.17 map for Craftymynes be less than 100k in each direction then? Obviusly there will be more data to save for each chunk, and the added vertical space would arguably give players more hiding space up near the build height limit and down in the depths of the new giant caves.
Have the Craftymynes staff or owner had any thoughts on this, I would love to know, though maybe just because im a bit nosy, lol.
I had a small house on a small swamp island last map, so I landscaped the hell out of it.
My animals and crops were all in a small backyard so I made the rest of the island look like a flower garden and a leasure spot. Beds of sunflowers and roses, wheelbarrows, grills and picknick spots. I made bootleg willow trees by growing regular oaks, then modifying the trunks and bringing the leaves down to make them look droopy.
On the side of the island I made my own private little beach. It was regularly invaded by huge slimes but made a good fishing spot all the same. Im weirdly proud of the little streams I made to one side with the sugarcane. Its meant to look like wild reeds.
There was some extra space around the back of the island so I turned it into a berry bush thicket. It was kind of nice to imagine myself going back there with a basket every now and then to pick berries. Too bad minecraft dosent have jam.
Round the other side of the island was a connecting path that lead to a flower patch behind the backyard. It also leads to a small wine cave.
In contrast to the garden, the house and yard are much less detailed and more functional. I still tried to keep it cozy looking and make the space look good though.
My favorite part of the house was the small greenhouse area between the smithy and the garden. I guess I just like being sourunded by plants, lol.
A final note about the rock formations around the island. They were the first thing I put down and I think they make the rest of the area work by providing a natural looking divide to certain parts of the island. Il miss the place.
A wonderful showcase of what this server is about and what it has to offer. Its always impressed me that Craftymynes was able to provide as much freedom as it does to its players, and still allow for such ambitious builds to come about.
Doesn't it just talk volumes that the vandal hides their identity? Despite the aparrently intense effort they made to destroy the abbey, they don't seem too keen to claim bragging rights for doing so.
There's no more direct way of admitting you couldn't do anything even half as good as Mikes build, than doing your darnest to make sure he can't have it @UnknownUser.
Envy, the desire to have what someone else does and to take it away from them, is a deadly sin for a reason.
Your farms are epic. That place looks like you could fit a medium to large city inside!
I really like the strong fantasy elements of the island. All the stuff like the waterfall circle, the foggy abyss, the sea goddess and the underwater tower gives me whimsical images. Mermaids basking in the waters and pirtates docking on the beach to hide their treasure type stuff.
I decided I wanted to undertake a large interior decorating project after the map was reset. It took a while but im pleased with how it turned out, so I decided to post the finished build.
As the name might suggest, this build is in a mountain. This allowed me to give it an entrance that was at sea level, along with a front door instead of an entry shaft.
Once inside, a tour of the place would start with the entrance hall. This hall connects to the three levels of the house via a ground level, upper landing and a flight of stone steps to the basement.
The basement has two large rooms, a storeroom and a workshop. I wanted to display the function of each room in the way I decorated it. In places I have tried to get the "used and lived in" feel right without making it too visually messy.
The ground floor only has the farms and the tree farm at the moment. I plan to expand it but at the moment the only thing of note (to me at least) is the tree farm. Mainly because it is large enough to grow every kind of tree inside and was a pain to dig out.
On the upper floor the main rooms are connected by these hallways. For some reason in this build I was obsessed with putting doors everywhere without actually using doors. There are three functional none decorative doors in this entire build.
Straight ahead coming from the main hall, is the kicthen and toilets. Quickly detouring into the toilets, I tried out the new water logged stairs and slabs mechanic to make a large wash basin instead of using a cauldron. I tried out using trapdoor doors to make a utility cupboard for towels and such like. Since this is a fancy house the toilets themsevles are medeival panneled wood style things with a hopper making up the bowl.
The pantry connected to the kitchen and the kitchen itself was rather fun to fill up. I found myself imagining how the blocks could visually represent foods like meats, cheeses, loaves of bread, and the ocasional barrel of flour. I guess the ice is maintained by an enchantment of some kind. One day I hope to add exotic sea pickles and slime jellies to my larder.
The kitchen is likewise furnished to look like it is used for things like roasting meat and baking bread. Perhaps I will add a soup cauldron in there at some point.
If we mentally return to the door to the entrance hall and go left, we enter the the two main rooms of the build, connected by another small hallway like the one shown above.
The first is the dinning room. Here I tried to use warm vibrant colours to make it easy to imagine the room being warm and appealing. Since the mountain home is a manor house, the table is set with gold plate and piled high with meats, cheeses and baked goods. Its a pity that plant pots cant be crafted out of ingots because I would have totally put out a set of golden cups to match the plates.
The other main room is the parlour. Since this is a place to put ones feet up I tried to keep the colours more neutral. Old fashioned parlours were once meant to be the fanciest rooms in the house. I tried to show this by making much of the furniture more complicated and bigger in its design, and by using multiple golden ornaments.
Off the side of the parlour and dinning room is the private suit, were the library, bedroom and bathroom is located.
The library is also meant to be the master study. Like the tree farm, it was a pain to build, in this case because of the large bookcases I included in the design. No regrets though, im pleased with how they look. I experimented with using concrete powder as a wall and liked the result. like the dinning room, this room has a lipped dome overhead which allows foliage to hang down for decoration.
The master bedroom was origonally colour themed green, but I tried and preferred pink. its layout is actually a slightly reworked version from a build I previusly showed off on this forumn. I enjoyed having a four poster bed in the old build I lived in so I brought it back here. As a bedroom its large but fairly routine with a writing desk, seating, shelving and wardrobe.
I liked the idea of orange bathrooms for this build so the main bathroom got decorated the same way the toilets did. Thanks to soul sand the room has a nice bubbly bath and I reused the large wash basin and utility cupboard ideas.
And thats it. In future im probably going to think up more rooms to add to it but right now I ran out of certain supplies building the place. Maybe next Il think of somewhere to put an aquarium...
Not sure how many people are keeping up with the development of 1.13, but if you have you will have noticed by now how badly this update is reported to break pre 1.13 maps. Its not just the new land gen and the reworked water mechanics. The command system and ALL of the games block IDs are being completely reworked also.
As to why im making a post about this, well I have been seeing server players and staff alike talking about a new map like its an "if" when it looks to be a "when". It really seems like the options are going to be between staying in 1.12 and getting a fresh map that the update will not bork to hell.
Any input by server staff on this would be greatly appreciated. Otherwise it feels like the server in general needs to have a talk about it. The odd poll or request for info on a new map doesn't seem to get far enough into the meat of the matter for any real resolution on it.
Is there a height requirement for this wall? The area its going to go around sounds fairly huge so im guessing a stubby 5 or 7 high wall isn't going to cut it.
The height is going to have to match up with how high the rest of the castle inside the wall is as well so this measurement is fairly important.