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Unfortunately, hacking bans are permanent no exception.
You will not be unbanned.
Have fun elsewhere.
You run into the same problem that you have when you try to set standard values for items, CM is a barter economy and people value different resources differently so trying to measure wealth from that isn't really possible.
You also have to account for the fact some contenders would never report it and some have stopped playing.
We have more players than ever but sure....
Nor is there be plans for it being down either.
Such an "Ideal player".
Increased to Perma after discord behaviour.
Have fun elsewhere.
Please use the correct template.
Also please note if you can't see what you did was wrong then it's unlikely we will feel that you will obey the rules when we pardon you.
@GrandpaCarl00 Another partial wouldn't help anything, it worsen things excluding from vanilla bugs, but simply to do one for new features would be inefficient, people would have to travel to new chunks ( which a large portion of chunks has already been loaded ) and would have to get stuff from those new chunks such as tridents if you can't craft them.
Just thought I'd point out a very small portion of the chunks have been loaded, historically back in 1.8 a map we had a lot longer chunk loading only reached like 15% If I remember correctly.
Elytras might have skewed it a bit but we can't be looking at a huge increase.
Theres no way we'd even get close to storing a full map.
On the contrary, the ISP is the only person who is really capable of measuring your actual throughput, the methods used by internet speed tests can be affected by a number of factors that aren't network speed related.
That said Ookla and Google are solid speed tests, however they far from the best which is definitely http://speedof.me/
due to the fact it's HTML5 and that reduces a lot of mitigating factors in speed tests.
While it could have an effect on US-bound traffic (Most DataCenters would probably move all but local services if it was charged on the providers, end not the customers) it's more likely they will charge the consumer for faster access tiers to certain services.
I'm not sure it would set much of a precedent either to be truthful, in most countries the communications industry is marketed as a national resource for the people and regulated as such meaning free-market style measures like this which actually hurt competition are unlikely to be implemented.
Each command block that is constantly testing for something causes more lag, adding 64 would have a negative impact on game play.
There is better ways to do that but we still come to what crafty said, it's complex and inaccurate and the solution would cause lag problems.
Appeal much Simpler way is to just report it to staff, I've found it's rarely an issue we encounter.
@SharpSerac Pretty sure it's possible, just don't use the banner thing crafty could integrate it into his panel and use less command blocks. You could be whispered what's in the trade box on their side when you press a button it wouldn't be that hard
That still isn't going to work, as crafty pointed out counting items is actually very difficult when you account for all possible quantities. The panel isn't a miracle worker.
We would end up with something probably inaccurate which would then actually cause more problems.