Last active yesterday
Finally reached a level of completion on my sanctuary that i'm willing to showcase. I can't take credit for every design aspect but a lot of it has my touch. Still a ton more to do (especially interior) but I hope you like what i've done. Also, any animal suggestions for statues would be cool. (working on some dinosaurs atm)
@Schlocked During large Team Eye griefs in the past, I have not noticed lag spikes on the server itself, rather just large FPS decreases during the rendering of the explosions, but then again there were at least a few stacks of TNT being used in one go and I was in the middle of the action, unable to experience the spikes in other chunks. Were there many spikes during those times? I would say that if there were, then I would be in favor of setting a limit on the amount of TNT entities allowed at one time through the use of a duper (possibly even for placed TNT) for the same reason as the limit on loaded entities.
I'm also not too certain of the number of people using TNT for things other than griefing due to the fact that it is hard to make in large quantities. As it stands, TNT's only real use is for griefing, when I believe it should have more use beyond that. If the spikes observed came from excessive TNT usage during griefs, then I think it would be fair to say that in moderate usage the impact of using TNT dupers on the server would be less than what occurs during griefs (especially true for small farms that use only 1 or 2 pieces of TNT every couple of seconds). What are your thoughts on this?
Thank you for taking the time to read and respond, I appreciate it.
While small uses of tnt/tnt related farms would not cause much lag. Like Faerisong mentioned, if tnt duping was allowed, the amount of farms using such a mechanic would increase exponentially, and with say, 20 separate tnt duping farms running at many different bases the lag would be quite noticeable.
Only way for charged creepers to spawn is through a random event where one will spawn somewhere on the map.