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@gilbertboys Are there any things in the future that could cause another reset?
Deleting the world and backups would do it or a gamebreaking update.
@gilbertboys What group of people (who play in survival) do you identify most with on the server?
Redstoners and Programmers.
@gilbertboys What would you say would be your biggest mistake as owner?
Deleting the entire world, password re-use and letting staff issues get out of hand.
@gilbertboys Who is your favorite mod? Favorite helper?
*In a parental voice* I don't pick favorites.
@gilbertboys If you could get mojang to add one thing to vanilla survival what would it be?
Join forces with spigot and get a server jar that actually works worth a dam. Also, command blocks that you could edit on more than one line and use proper variables.
@gilbertboys If you could get the noob TP trappers to stop killing noobs would you?
This is always tricky, if you tell them they have to wait "X" amount of time before they can kill someone then they will wait "X" amount of time. If you get rid of the rule, they will just kill every noob, whatever you do, someone will find a way to get around what you set as the rules.
@gilbertboys What is a group/trend/behavior that you see in the minecraft community that you detest?
The guys who start shit just to start shit cause they know they will get a reaction and the guys who play the fine line between breaking and following the rules.
[quote=56094:@gilbertboys]Who is your favorite minecraft youtuber if you have one?
I used to watch a lot of minecraft youtubers, I really only watch sethbling now.
@gilbertboys Why do you think there are so little hackers compared to how it was back in 1.8? More constant updates means more out of date clients?
Many reasons one being the fact that we have banned over 21k players. Also, the small incremental updates that still allow the hacked clients to work with the spigot servers but cause compatiblity issues with vanilla. Most hacked clients still work on 99% of the big servers so the authors don't update them.
@NutjobBob Howdy folks!
I've seen a lot of people recently complaining that the hostile mob spawn rate is low, really low, and I think I have a suggestion that might help, at least a bit.Disclaimer: Some of the these observations come from single player. They should be the same in multiplayer, but it might be worth testing just in case
First a bit of context so hopefully you can understand what I'm on about...
Minecraft only processes entities in chunks which have a 5x5 area loaded around them. Meaning on the server with the render distance at 5 only chunks 3 away from players process entities. The other chunks (4 and 5 chunks out) are loaded, but don't process entities. We call them lazy chunks.Lazy chunks have some properties similar to other loaded chunks:
- Entities aren't counted in the f3 screen
- Mobs can spawn in them
- Mobs in lazy chunks count toward the mob cap
But!
Because they don't process the entities mobs in lazy chunks never despawn. Unlike in other loaded chunks where mobs get a chance to despawn every so often if no player is within 32 blocks.To spell out the problem, if a player is afk or doesn't move around much hostile mobs will accumulate in lazy chunks around them, filling up the mob cap, and blocking spawns for other players.
My suggestion is to periodically kill off all hostile mobs that are between 4 and 5 chunks away from players (i.e. in lazy chunks) to empty the hostile mob cap and allow new spawns. Perhaps this could be done with the item clear.
There is an issue with this, using this /kill command doesn't appear to work because the mob death doesn't actually get processed in lazy chunks. Teleporting them downwards into the void doesn't work either for the same reason. The easiest sure fire way that I could come up with is to teleport them into the void under an entity processing chunk (e.g. spawn).Anyway, that's all folks, bye!
I already do this with some of the mobs by typing them into the void under spawn. I might add some more mobs to the kill.
@KatcheD I think setting 1st warp is CMD 21 and 2nd warp is CMD 22.
Teleporting to 1st warp is CMD 31 and 2nd warp is CMD 32
Correct, I updated it. 31 and 32 allow you to confirm it, 41 and 42 is what actually sets it.
@SharpSerac it would also be cool to know the ones like warp to the end, nether, nether roof etc.
@CraftyMyner 601=Vote Slots
602=VIP Lounge
603=Trading Post
604=End Dimension
605=Crafting Guild
606=Nether Roof
I already put it there.
@GoofyGuy12 I'm probably being a complete doofus and posting in wrong place, but if there was a "moon?" command that'd be awesome! (If it told what phase moon was on, stuff like that)
There is a time command, I'm not sure there is any stat for the moon phase anywhere, or at least I haven't put much effort into checking.
@_Haxington_ Example:
Player 1: Ticks?
...
Player 2: Wat is tick?
Player 3: ticks
Player 3: ticks?
...
Player 2: ticks?
...
Player 4: Serverplz ticks?
Server: Can Not Compute...
Player 4: ticks?
...
Player 5: ticks?
...
Player 6: ticks?
Player 7: ticks?
...
...
Player 8: ticks?
...
Staff: Stop the spam please
Player 9: ticks?
...
Player 9 left the game
Hahaha so true.
Might call it "Hint?" "Tips?" and I might also add some more questions to the AI as well.
@GrinningBobcat Meh more commands equal lag and that one is common sense
ServerAI commands don't cause any lag, they are all on a different core and only use when you ask a question.
@Blackened_Dawn Oh yes 100% in vanilla there's a gamerule called "EncourageVote" and if set to true it fucks up the spawn rates congrats you caught us
While we're at it, let's also set the gamerule "doLag" to false.