CraftyMyner

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  1. 9 years ago
    Mon Apr 25 03:01:34 2016
    CraftyMyner posted in Setups.

    I run the whole server, the website, donations and everything else from this one computer.

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    I also have a file storage server. (Dell Poweredge 2950 III)

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    Not to one up anyone who posted here or anyone that's going to post here, but I think our new server might be the best setup.

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  2. Mon Apr 25 02:33:24 2016
    CraftyMyner posted in Shapedsundew9's Base.

    V2 because V1 experienced an unknown bug that caused it to die unexpectedly.

  3. Sun Apr 24 01:09:36 2016
    CraftyMyner posted in Ramesses_II's Ban Appeal.

    You have been pardoned.

  4. Sat Apr 23 15:56:29 2016
    CraftyMyner posted in The Selfie Thread!!.

    DUUUD... Thats epic!!

  5. Fri Apr 22 15:01:43 2016
    CraftyMyner posted in The source of our lag!!!.

    You can private post it to me on the forums if you like, it should be in your minecraft folder under crash-reports.

  6. Fri Apr 22 12:26:36 2016
    CraftyMyner posted in What have you been up to?.

    180,000 blocks, gg.

    On an old server I used to play on, we made a 200x200x25 hole, I shared that digging with a friend, here's a pic on my stats:

    -image-

  7. Thu Apr 21 12:19:57 2016
    CraftyMyner posted in Fun Times In The Nether.

    You need the direct image link, one ending in .png or .jpg then put it in the "[img]" tag

  8. Thu Apr 21 06:50:43 2016
    CraftyMyner started the conversation Random TP, Timeout and Range changes.

    I had a request for getting the directional random tps from 1.8 into 1.9. One of the key factors was the increased range and the lack of a timeout. So now, VIP's and VIP+'s have no timeout and their range is also up to 15k.

    - Crafty

  9. Thu Apr 21 04:43:13 2016
    CraftyMyner posted in The source of our lag!!!.

    The issue looks like it only happens when we have many players in survival, just the right distance from the monuments. We are attempting to reproduce it right now though.

  10. Thu Apr 21 01:30:36 2016
    CraftyMyner posted in The source of our lag!!!.

    It's only happened a few times on 1.8 but most of the time it was ok, however, 1.9 is a different story. At least once a week we have a rogue farm. One of the issues that come with dealing with reporting this issue is when they ask for a "force crash". It's not easy to do on a multiplayer server and I wouldn't want to crash a world with 40-50 players on it (the amount need for the bug to occur) also it dumps all entite cords, like players and stuff so I would have to report it as private, then it would get very little traction.

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