CraftyMyner

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  1. 10 years ago
    Wed Mar 2 19:56:27 2016
    CraftyMyner posted in 1.9 Base Protection.

    The bigger the bill the more area you would get.

  2. Wed Mar 2 19:56:06 2016
    CraftyMyner posted in 1.9 Base Protection.

    Yes, this is what I'm planning, server bills would get you protection, when your server bill is up, you will lose the protection. You will get plenty of notice.

  3. Wed Mar 2 17:22:38 2016
    CraftyMyner posted in 1.9 Base Protection.

    To be clear, you would not be able to keep anything from the area, everyone would be able to access it, and no one would be able to protect their main base.

  4. Wed Mar 2 16:08:54 2016
    CraftyMyner posted in 1.9 Base Protection.

    Well if we just make it impossible to remove items from that area with /clear, then you could technically have anything you want there. Just as long as the player's inventory is cleared and you can't get or craft an ender chest.

  5. Wed Mar 2 11:18:42 2016
    CraftyMyner posted in 1.9 Updates and Ideas.

    I didn't make a 1.9 map for a long time because I didn't want to give up 1.5 years of my base (spawn/server). but I'm soo glad that I'm making a new map, there were so many things that I got a chance to look over and improve by so much.

  6. Wed Mar 2 10:55:51 2016
    CraftyMyner posted in 1.9 Base Protection.

    I like the idea of clearing invs on enter and exit, this solves the issues with players getting shit, although they could still ender chest it.

  7. Wed Mar 2 10:53:17 2016
    CraftyMyner posted in 1.9 Updates and Ideas.

    As I said, you wouldn't be able to bring over spawners or valuables, so, here's the list of what you would be able to bring over:

    Different seed so Guardian grinder wouldn't work...

    85 item Autosorter - maybe, couldn't have anything in it.
    Iron Golem auto grinder - may or may not be broken
    Autobrewer - once again, nothing in it.
    Fish auto farm - maybe
    Melon/Pumpkin auto farm - I guess - no starting items though
    Sugar cane auto farm - no items to start with
    Mushroom auto farm - i guess
    Netherwart auto farm- maybe
    Skeleton auto grinder - no
    Zombie auto grinder - no
    Cave spider autogrinder - no
    Spider auto autogrinder - no
    Mooshroom autogrinder - no not transfering pets or animals
    Villager trade system - no

  8. Wed Mar 2 09:51:47 2016
    CraftyMyner posted in 1.9 Updates and Ideas.

    Very true, the reason why I made the new spawn the way I did was because I liked the old one, but there were so many small things wrong with it that I did have the time or ability to change. I have gone through everything and made decisions as if I'm going to have to live with them for many years.

    @_Drachenzorn_ What do you mean by full consultation with the client?

    I mean that it won't just be a simple, hey, can i get my base on the new server? I would more be like:

    Hey I found a new place for my base on the new server and here's the cords to my base on the old server. I would like this section and this one. Ok that will be 5 chunks, so $25, ok. After payment, please wait a few hours for me to get the region files prepared. Ok, how far above ground do you want it? ok, and do you want grass or stone here, sounds good. Please leave the area for a few hours while I replace the region files, don't login to this area until the next restart or it won't work. Now that your base is in place, heres some dirt and some saplings to terraform.

  9. Wed Mar 2 09:05:32 2016
    CraftyMyner started the conversation 1.9 Base Protection.

    With the new way I have done the command blocks on the 1.9 server, it is very easy for me to tag a player or a group of players to allow only them to mine in an area. This is not full protection, it's adventure mode, this means that players can still access chests, only your buildings are safe. I know that this is a griefing and raiding server, but I would like to take advantage of my new systems capabilities. What would you guys think of protection for your base? How much would it cost? I propose this, bases under protection would all be in the same place, accessible by all players, you would not be able to store items there as players would be able to access inventories in adventure mode, depending on the sever bill, you could get a bigger area that would never expire. I would likely also have to remove all inventory items from players to avoid them from hiding items in the ground. This would mean no hoppers, droppers, chests, dispensers and the like. What do you guys think, would you be ok with allowing chests? Would you care if it was not accessible by everyone? Other thoughts?

    - Crafty

  10. Wed Mar 2 07:35:54 2016
    CraftyMyner posted in 1.9 Updates and Ideas.

    I don't have much data to go on, before I can make any real decisions, I need answers to theses questions:

    @CraftyMyner The time it takes to do all this would be expensive, it would be full consultation with the client, I wouldn't be able to automate much of this and there would be variable pricing, likely $5-10 per chunk. What do you guys think? How much would you be willing to pay? what about dealing with the new seed? Would you do this?

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