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I think you can go to all channels view and click hide on the factions channel.

Well the buycraft 404 page looks the same as my 404 page, so I thought it was buycrafts fault, but then I realized that I couldn't connect even though I have connected many of times. The link was still pointing to my page, but it didn't exist.
Speaking of the store, I just realized that you couldn't access the store link unless you were logged in, however, that is now solved.
I think you make some great points, I think that some of the factions are going a little overboard, however, as Danny said, we are a vanilla server, other then basic rules, it's kinda do what you want. That being said, I think that there might be room for rules that don't stop factions, and make their best attempt not to limit them, but at the same time, keep it under control.
I got to wait for buycraft to get back to me on that.
It won't be posted on this forum as stated already, it will be the old forum. The archive is just a save off all the old posts, just incase serverkart disappears. If that happens, I will host a simple, read only list of archived posts.
I think the way I set it up is good, 3 channels each with their own sub-channel. You can always make a thread for them in off-topic. I think having too many channels can get messy quick and I don't really have any more colors I can use...
- Crafty
I'll give you a good example, I tried this when I was first starting out, I was attempting to make a server that ran spigot but still looked like vanilla.
Here are some of the issues I ran into.
#1. /trigger (how the books work) doesn't work by default and requires overrides and lots of messing with the config files.
#2. The team colors on the scoreboard use prefixes and don't work in chat or the tab list, it took me a week to make a plugin that was able to force the colors.
#3. Each dimension is stored in its own file as if it was its own world.
#4. /help is completely different.
#5. /fill and other commands are aliased to the bukkit version and require a bunch of config changes to get them to work the same as vanilla.
#6. Subtle changes in the chunk generation, mob spawning and other "random" events cause issues with chunk boundaries and mob farms.
#7. A new release like 1.9 would set us back at least a month while they work on the new version, and the first few releases would be like snapshots, they would be buggy and half the features wouldn't work.
#8. I touched on this but moving a vanilla world to a spigot one converts it to spigots format, breaking any ability to go back to vanilla without losing data.
#9. Many game mechanics are just different enough to look the same but have you scratching your head for hours trying to find out why it's not quite working.
At some point I would like to make a Spigot server but right now, with 1.9 coming out, I have way too much on my plate.
- Crafty
In the store or on the forum? I know that the store is messed up, Im waiting for BuyCraft to get back to me on the heads.