CraftyMyner

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  1. 7 years ago
    Mon Jul 2 09:06:44 2018
    CraftyMyner posted in The future of CraftyMynes!.

    @GrandpaCarl00 who helped build the new spawn though? it looks really nice

    Most of the staff Mod and higher, thanks!

  2. Mon Jul 2 08:53:19 2018
    CraftyMyner posted in The future of CraftyMynes!.

    I got it...

    FIRST!

  3. Mon Jul 2 08:52:56 2018

    Now that I have released the reset information, I can tell you that the spawn teleport will take you to overworld spawn. It will be here as soon as mojang releases 1.13

  4. Mon Jul 2 08:45:13 2018
    CraftyMyner posted in The future of CraftyMynes!.

    @GrandpaCarl00 1. With the end portal at spawn being removed, will one be added after the dragon is killed or is it permament? it's chill eitherways so i really dont mind im pretty neutral

    It won't be added back after the dragon is killed, this should add more to the gameplay for players joining later.

    @GrandpaCarl00 2. Will the totem and elytra exchangers remain?

    These will both be removed until the economy requires help (like on the current server)

    @GrandpaCarl00 3. Will phantoms be handled in a specific way since they'll spawn when a player hasn't slept in a bed for a specific period of time. Phantoms are the only way to repair elytras if you don't got mending, or unless there's a specfic command block function to help with phantoms constantly spawning above you at night

    Beds will act like they do in vanilla minecraft, the home system will no longer rely on vanilla homes.

  5. Mon Jul 2 08:35:19 2018
    CraftyMyner posted in The future of CraftyMynes!.

    @GrandpaCarl00 With a 200k border, will that also apply to the nether and end?

    Yes, same as it is now, just because you can get to 200k in the nether doesn't mean you can get to 1.6million in the overworld.

  6. Mon Jul 2 08:27:39 2018
    CraftyMyner posted in The future of CraftyMynes!.

    @Inyashi Is mob griefing going to be turned on?

    Yes!

  7. Mon Jul 2 08:13:36 2018
    CraftyMyner started the conversation The future of CraftyMynes!.

    Hey everyone, Minecraft 1.13 is just around the corner and I'm here to let you know what is happening!

    Let's face it, our current map is growing old, it has broken structures, a botched economy, laggy spawn and just isn't very big. These are all things and more that we wish to fix with our 1.13 reset!

    -image-

    Minecraft 1.13 brings many changes both small and large to the game. One of the biggest changes is the new world generation, it brings many new biomes and is incompatible with our current seed. We have expanded the world border to 200k along with a new seed and fresh spawn to allow for more exploration.

    1.13 Also completely re-writes most if not all commands. We took this chance to start from scratch and revamp the TPA/Home systems. TPA no longer requires fiddling around with hard to find ID's you can now use a player's name. Homes no longer rely on beds to work, this means no more lost homes! Every command was optimized and tuned for the best possible low lag experience.

    The new spawn will give a fresh look to CraftyMynes while also bringing more activities and attractions. You will find more trading posts, removed end teleport, less lag along with PVP arenas in their own dedicated area. Did I hear arenas? Yes, we will now have multiple arenas each with their own theme and function!

    We hope you are all excited about the future of CraftyMynes and look forward to seeing you soon!
    Thank you to everyone who has continued to support us with votes and donations, without it, we would not be able to maintain our #1 status! Your donations mean that we can upgrade the server to the best and latest hardware for reduced lag and improved player experience!

    If you have any questions, be sure to ask the staff or I on the forums or in the server!

    - Crafty

  8. Mon Jul 2 02:20:09 2018

    @Stone__Warrior @CraftyMyner oh didn't think about that :/

    Taking the programmer's approach, perhaps you could tweak the RTP command blocks to look like this?

    while (playerIsIn1k) //you could use selectors and the dx and dz parameters
        randomTP();

    This way, even if it teleports them multiple times, it would eventually put them outside of a protected zone.

    Yes, I know that is possible but, for other reasons, like beconfusing to players, I won't be changing it.

  9. Sun Jul 1 20:36:07 2018

    @GrandpaCarl00 the issue with this is that the RTP zone would have to be adjusted, and even if it's saving 1k, with how much of whatever is less, it's still stuff for helpers and such to clean up so it's not really significant

    Also some new players don't tend to read things or ask things around at times and then they just would walk out of spawn only to figure out that the first 1k is protected

    This is 100% true, right now, RTP doesn't have a way to avoid placing players within 1k. Also, it is already confusing enough to players when they leave and cant build within the first 100 blocks of spawn. I like the idea but I don't think it would make a positive difference.

  10. Sun Jul 1 20:30:04 2018

    Check your pm

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