Last active [hidden]
Nah, just spent a few hours in the end ;)
@Kinkybobo Just reiterating, I'm fine with a reset, even excited at the prospect of starting over. But a reset actuates every other issue that Crafty has a problem with, such as players losing items from craftycrates that they paid real money for like spawn eggs. In the associated threads for those issues, the trend has been against removing those things and a map reset not only does that but more... I feel like Crafty is looking for alternate solutions, im just throwing ideas out there
Maybe, in mind of a reset, everyone who has gotten craftycrates and subsequently lost their spawn eggs/valuables from the reset could be compensated with the suggested admin heads after the reset happens. Meaning that following the reset, all past/present vip+ are given one admin head up front when they are available online. Then admin heads would remain available through craftycrates only. That way, vip+ and server bill players that lose items they paid real money for can be compensated for giving up their craftycrate contents. They would then also get that months contents, including admin head if that suggestion is implimented, in addition to their compensated head. They're entirely cosmetic, so there'd be no real advantage while everyone is starting from scratch still.
I see the same issue here with your suggestion KinkyBobo. People can lie easily, or forget about a hidden chest of diamonds, or MIA players would return without the conversions done. This idea is an ideal for a perfect world and we are not a perfect world. People are greedy, unaware, and forgetful and someone would slip through this method, messing up the economy again. And if somehow the admins are in fact able to track down every last player that has ever earned that much, how difficult would that be? How much time would that take? The admins have busy lives and probably can't dedicate as much time as this method would take up. And it would indeed require an enforced martial law. But why would anyone, including the admins, want to instill that kind of forced behavior on a game. A GAME. It doesn't seem right. If complete admin control over every single player, who just want to play a game, was enforced in the way you imply, a lot of people are going to leave.
I also agree with removing specifically the emerald to diamond trade, or even the entire jeweler villager, but only that one. I see no harm in the other villagers giving out somewhat rip-off trades and weapons, or the farmer, as I have 2 farmers at my base, both with better trades than at spawn, and the wool one is extremely helpful for art and building after it was nerfed. And to bring up the point, anyone can do the wrong thing and abuse the villagers, no matter the trade. That's always going to be a risk with having villagers readily available to everyone. The best that can be done about that is make the trades as fair as absolutely possible, taking into account the people that abuse them and how to prevent that. Getting rid of the villagers would take away just another thing that makes CraftyMynes unique and successful and would ultimately hurt the server with a decrease in popularity.
Anybody else notice it says planks, not logs XD
I'll buy the mooshroom. I got a few dragon heads I can trade.
shulker chest maybe?
@JustinPlayzWithU We should reset it since the economy will be at great since everyone don't have a single diamond, but what's really breaking this economy is xrayers and village traders. Once we fix the economy the trading will be more interactive and a lot more rewarding at the end.
Are you comparing the villagers at spawn to hacking? And xrayers are gotten rid of fairly promptly thanks to the dedication of staff and player reports from what I know. Anything earned through xray is destroyed by admins. yes, some probably slips through unnoticed, but in the long run, it's not that big an impact I don't think. What's breaking the economy is the easy ways of earning money like afk farming and, not to accuse Cepheid of anything because he is being extremely generous with how he handles his business, shops that abuse op stuff like shulker boxes, and now any book shop, because librarians are extremely rare now and all those shops now have a massive upper hand. They can up their prices by as much as they want, because it would be too crazy hard to get a collection of villagers like that on your own. These situations create OP players that should not have that kind of power. We should be extremely grateful that the people running these types of shops, like Cepheid, haven't abused the new system yet, but we will never be guaranteed this generosity in the future. The only way to fix it is to get rid of them and start fresh, where they have to work harder like everyone else to re-earn their once op status.
if it was a big enough explosion, it could have lagged
@Yelloms @Pimpcy I get what you mean; however, to me anyway, the suspenseful thrill of being raided at anytime and trying to prevent it, is what makes survival fun. But having your base wiped out because of something you have no control over is soul crushing.
I thought the same thing when the potential reset was first suggested. All I could think about was how absolutely awful it would be for everyone. They put so much hard work into their builds and spent so much time earning what they have. I would lose so much and it would break my heart. For a moment, I considered maybe quitting Craftymynes (but only for a moment), because a reset would be devastating to me. I'd lose everything. But if you look at the other thread about the future of CraftyMynes, I'm still in support of a reset. I've built a lot of beautiful things on this server, some of my greatest creations, and they're even better because I worked to build them in survival mode. I've put months of my time into them and I could never be more proud of myself for how much I've grown in my building skills, because I was a horrible builder when I first started. It hurts to think about all those creations just disappearing forever. But, focusing entirely on building specifically here, isn't minecraft meant to be like that? We build, we learn, we build better. Moving forward is the only way to grow, and if we don't move forward, then we're just sitting there doing nothing. The things we've made on this map are amazing and I love seeing all the show and tell posts about bases and structures. But we can always build more and we can always build better. We've been through resets before and we survived losing our stuff then. However, I agree that this reset is a lot different. The older resets, like the last one, was because minecraft had changed too much and the map had to be reset, nobody's fault, it just had to be done, for minecraft's sake. This reset, however, would be to fix a problem WE caused. It's our fault. We need to fix our mistakes before it does more damage. But in mind of saving our builds, I would suggest this map be put towards a second server where we could visit and see our old stuff.
On another note, I agree completely with Cepheid. And swapping eggs out with admin heads would be absolutely awesome. There would automatically be several of them and one person wouldn't be able to overprice them to a ridiculous amount and be immediately rich. Personally, if admin heads were in the craftycrates already, I would have bought vip+ much sooner than I did. That would absolutely, in my opinion and from my view of things, be equivalent, if not better, than getting spawn eggs. And if it would work out, maybe make the rank of the heads be equivalent to what you donate. helper head=vip, mod head=vip+, admin=server bill, then again, this may cause the same overpriced issue for admin heads because not everyone can afford a server bill and so there would be fewer of them in the market. Just my thoughts on it though.
I also think that if a reset is decided on, then it should be at the end of a month, that way people can enjoy all the stuff they paid for to the fullest extent and don't lose out on what they spent real money on.
Just realized that exploring the end complicates things a lot. To get home, you have to backtrack all the distance you just went to get back to a portal to go home, or die. Without a tp system to take you home, that would be a massive pain