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@Sofatroll living in the deeps of the banned.
Instead of the underworld with the souls of the damned, it could be the souls of the banned. XD
@Cileklim Pros:
-Players will interact more with each other instead of grinding items for villagers.
-Players will have to get their own villagers, closer to survival and more fun.
Cons:
-HUGE gap between rich players and new & current players.
-Emeralds and diamonds worth will increase which means rich players will become richer and poor players, well, poorer.
-Players "love" villagers (?)
No... just no-Villagers lets players to earn emeralds which is vital for player trading, so removal of villagers will impact the economy (?)
I like the pros and cons list, it does help show both sides. And I would like to add to your last Cons point about the emerald's impact on the economy. Without the villagers, emeralds will become far less available and shops that sell items based on emerald standards will fail or have to make some extreme changes. People won't be able to afford items in book or food shops because the value of currency will drastically change. The emerald will become more valuable than the diamond possibly and throw the entire currency system off. Book shops wouldn't be able to sell enchanted books as well because they themselves won't be as able to afford their own books from their librarians, as emeralds will be much harder to get. (I'm talking specifically about the jeweler trades on this point). We're not just talking about little changes here, we're talking about taking a one dollar bill and making it worth something like a fifty dollar bill.
@Cileklim Can we just chill? It's normal for this suggestion to have some heat, but:
This is not how you discuss a suggestion. You know it too.
I do know that. That's why I said it that way. Does none of this thread at all feel similar to you? Cause to me, it feels an awful lot like the thread where someone complained about how op the new wool villager was. You know how that ended?
link text
Go read the last few comments before it was locked.
Or the suggested clay villager thread that was locked and denied because it was the same argument as the wool villager.
This is just another of the same argument, only starting with the opposing viewpoint of less gifts in mind.
All we're doing is complaining about a gift given to us by the admins. They were kind enough to give us so many amazing things, and every time, someone has to complain and tear down their hard work and berate everything they've done for us. Some people don't want that kind of slap in the face towards staff to continue. Again, sorry if I sound upset, I know I come off that way a lot. But I don't see a point in further complaining about the admins' gifts that help most players and are liked by most. It's upsetting to see someone's hard work picked at and picked at until all we're doing is hurting their feelings. Lets please try to end this one (peacefully) before we do that again. I have no quarrel with any of you. This is just what I believe on the subject.
@humfrydog here is an idea that could work but take time to do. Maybe ad a entrance that requires a special named item given out like a entrance token. so the maze stays up but without a key you cant get in. Then do a admin drop like you do with cakes and stuff e. everybody gets 1 key. You could also add additional keys to crafty crates to increase sales of vip +
Or make the key to get in a Crafty Coin. People still get to play in the maze, but flow is restricted so people cant keep getting the prizes over an over again, and it gives another purpose to the coins.
@BenjoBanjo7 @_Haxington_ oh yeah you are right
If you build it above a jungle biome where the trees already block out the sun, the chances of a shadow on top the trees won't be as noticed and if it creates a shadow on the ground, it will better blend with the trees' shadows.
I'd love it if it was really like the Labyrinth, with hidden doors that open and close on a timer(or something like that) with different mobs spawned in at different places, deadly traps like lava pits that open below you unexpectedly, arrows shooting at you from walls, places that block you in and trap you until you find a way to leave or tp out, wither skeletons chasing you down hallways(which would be especially terrifying if we are only allowed to have leather armor and stone or wooden swords(no shields)). Like actual challenges that are in the real Labyrinth greek myths. And if it is ridiculously difficult with death traps everywhere, then the end prize could be a god set with lore attached to it, but the maze would have to be near impossible, like the Labyrinth was. I would be willing to lose a few lives in something like that. :D
In advance, sorry for the ridiculously long post. :/
@_Drachenzorn_ Then removing villager trader will give you MORE reason to hangout with real players and trade and socialize with them, rather than trading with the "artificial" ones.
You misunderstand what I'm saying. When I was still new, the only reason I was ever in spawn was to trade with villagers, cause I was a shy little wimp and was afraid to socialize with people. But having to go to spawn to trade with even just villagers helped me get more social with people in spawn I met along the way to trade. Removing the villagers takes away the only reason for shy noobs like I was to go to spawn and inadvertently socialize and make friends with actual players. That's honestly how I met my now friend and teamate.
@_Drachenzorn_ You just need to ask chat and I bet players with those items will respond.
I will often ask chat for even simple items, no one responds. I see people all the time in chat asking for help, cause they're new, no one bats an eye. You are expecting the best of people, which is a good thing to believe in, but that's not what's going to happen. People will be rude and selfish and not help out, except for those few saints that actually will. But they aren't on all the time. Those villagers are to help players that are unable to find anyone to help them.
@_Drachenzorn_ If you are a smart player you can grow just fine.
I would consider myself a smart player, that's why I was able to grow to what I am now, and the same for many of the long time players. But what about all the younger people on the server? What about all the children that play, this is a family server after all, that are not that good at minecraft? What about every person that is new to the game and doesn't know that much about minecraft? If you're an expert in minecraft, you will be just fine. But they won't be. Are we supposed to not help them? And if you say that they can ask chat for help and you'll bet other players will help, please refer to my comment above this.
@_Drachenzorn_ What do you mean by this? Lol. Chill dude. Why would you say that when Ive been with the server since 1.8. Guess this is one of the violent reaction that Im expecting. Hahahaha.
You are asking to get rid of one of the many aspects of CraftyMynes that most players love. If this comes across as angry, which I know it does, it's because this is one of the things that I love about the server. And it doesn't matter how long you've been with the server. I've been here since 1.8 too, just that no one remembers me cause I never ever ever spoke in chat or made myself known. You're being here since 1.8 gives no extra weight in your argument, you're still just another player on the server with an idea to change something. And I say that this is not a generic, plain minecraft server because we have so many features in game that make it not quite original vanilla like in singleplayer. Take the maze for example. Anyone could go through it and end up with a unbreaking 10 god bow within minutes of joining the server, having no diamonds, enchanted stuff, or anything to show them working for it the vanilla way. Is that too OP? probably, that's why it's probably not going to stay much longer. But my point is that there are plenty of things in CraftyMynes that are not done the original vanilla way, but we don't complain about them, we accept them as the gifts from the admins they are. Complaining about the things staff do for us to make our minecraft experience more fun is just, in my opinion, extremely rude.
I'm really sorry that this sounds mean. But I have no better way of stating it. I love this server and everything about it. And plenty of other people think the same way. If you don't like it, then don't come to spawn, ignore it, or do whatever you want. If you want, find a server that doesn't have spawn villagers. But a lot of people really like it. We shouldn't spoil their fun, which is of barely any, if any at all, harm to the economy. I apologize for sounding mean, I really do. I don't want to be the bad guy here, I just want to defend what I care about.
@_Drachenzorn_ And its artificial because the server provide us these villagers. I'm saying, if you want to trade with villagers then make your own villager trading system, vanilla way. At least you sweat on building it not spoon-fed by the server. Or trade with real players, which I initially point out.
I have my own villagers and zombie spawner to get them. I still enjoy the villager ones though, cause it gives me a reason to hang out in spawn, which also means I socialize with other players. And the items sold by the spawn villagers are often not sold regularly by players. Do you want us to just wait for someone to open a shop for lore items, iron gear, beginner stuff, and every last item the villagers sell? And not every single person on the server can find and have access to villagers apart from spawn. Getting rid of the villagers will make it harder for new players to get started and the gap between poor and rich WILL grow. This sounds way too familiar to other threads that ended up locked because people wouldn't stop complaining. This is not a generic, plain server, this is CraftyMynes. Why change what so many people love. If you want something less "artificial," go play on an anarchy server.
Personally, I like the way the trades are right now. And I would consider myself on the higher up part of the scale between poor to rich players, yet never in my entire Craftymynes experience have i used the pumpkin trade. That is not always the source of income, just the source from nubs that have to abuse it. But what does it matter if they do? What is having a lot of emmies going to do? I know, it will let them buy more things from other players. Yes, they will get gear much faster than naturally earning it, but how does that damage anything if they are putting the money back into the system by buying items from shops, or just giving it away in a drop party cause they have enough to give away. In my opinion, the trades are fine. They help players earn more so they can spend more at shops. It's a cycle. It's how currency works.
Isn't Laggy_GIF just Quartz_King? and Mixmasher was banned.
@wblaine128 I'm on the surface with towers, beacons, and all. Living life on the edge
That's obviously a clue! He means border/edge! Everyone hunt down the blaine! :P