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@2Chill Question , where is the numbers to go with those two statements, while i do agree it is most likely true , those two statements about small minority and the majority i just don't see where you are getting your census from or what not , but i am interested to see , as staff its easy for us to say most want this most dont want this etc etc , who did you ask exactly , and also as you said on someones thread before , you can't go by a few post on the forums ... i assume you still stand by that , so but on some of the other points you made i can see the risk you referred to change sometimes can be scary and i don't expect the size to change at all , but it's always nice to play devil's advocate to get the ball rolling and just see what people actually think , i don't think with 50k by 50k it would be that hard to hide lol ...i have had lots of bases at 40k - or 50k as i played a very very very lot , and they havent been raided , unless you count that one incident with artemis(he got banned and leaked our cords ) , i think there is something to be said for more player interaction and it would spice things up a bit , but as we both know we are just speaking thoughts or oppions i guess , people do join knowing its a raid and grief server , but i agree anything under 50k would be unfair to those "strictly builders " .
I'm just speaking from my opinion and having watched hundreds of players who spend there time primarily building or having fun other ways, I don't think it's a really disputable concept that play on CM tends to be geared more towards building and community than raiding.
Just look at how many raid/grief facs there is compared to building facs for example.
PVPer's constantly complain that there is little pvp on the server.
It's pretty disingenuous to claim otherwise IMO.
I mean if you want we can ask players what they believe if you want via a poll but do you honestly think the majority of players that comprise this community would want the likelihood of being raided to be higher ?
I don't believe this is a forum sentiment either for example just ask in chat.
Having a base at 50k is different in a map that is 100k big, a 50k map has 4 times less space to hide in therefore they have to search 4 times less space to find you. That increases the chances of you being found at 50k a lot. It's not comparable, people would be searching the 50k radius constantly.
I mean sure if you hide underground and are good at it, you would probably be fine but the majority of long term builds aren't underground from my experience and people don't want them to be raided.
I don't think added pvp and grief would benefit the community personally, I don't see how it adds to the nature of the community, all it would add is further arguing and rage quitting. Which doesn't benefit the community IMO unless you want CM to become more like an anarchy server.
Interesting so it seems there is a whole host of issues with generation at the moment, I assumed that it was one bug that only affect Mansions. Rather disappointing but not surprising coming from Mojang.
It definitely makes it rather pointless to reset if we will be beset by the exact same bugs.
@Scrappy_Dont Is there such thing as a "soft" reset? Such as resetting chunks back to their natural format (basically for the sole purpose of replenishing dungeons/temples/mansions/etc)? Making sure there are no substantial player buildings of course. Probably too much work but just an idea
That was the intention of the partial reset unfortunately it didn't all work out as planned.
Ultimately it's harmful and unfair to just reset for the sake of a small number of users who wish to explore temples and mansions. Especially since the problem would reoccur in a couple of months again, a small minority should not dictate the servers direction I'm.
The majority of players want to keep their builds and should be allowed too, unless there is serious reasons we need to reset.
@GrandpaCarl00 @javonjw aye, i've been awaiting a reset for quite sometime which is partially the reason why i got raided by a special someone. ( :') ) And also due to my lack of decreasing care + plus my desire for a new fair start, but with the progression of the playerbase and economy that'd be pretty darn difficult to pull off to get back to a previous stance.
but then again, i'm really lazy to genuinely do things and that's pretty much the reason why all my stuff stayed out in the open for 7 or so months
It's quite easy to get back into the economy at the moment, it's not hard to mine diamonds or trade with villagers to get emeralds for trading. Sure it might be a hit easier for you and small number of players if we reset but you'd still need to do the work and it's not fair on the majority of players who already have.
@javonjw @GrandpaCarl00 @R4iscool1 i have ran into many end city unraided and the chest was missing loot there on the ground where the chest is also see temples unraided split in half also half city @TacoJesus posted a few pictures of this on forum or discord a while ago
Chunk generation issues will always occur, a reset won't fix that issue.
What's likely happening with end cities is someone has flown there already and just taken the chests, I see it all the time.
I don't have screenshots on hand, but there's defeintally jungle temples that exist without any loot chest; I highly, highly doubt it's going to be an immense confidence everytime, I know one of them was just a tad abit away from a completely untouched village, and 9/10 times there's going to either be a raided smith chest or bookshelves taken from the library.
There was also a fairly close proximity to my base before it got raided; I doubt it'd just be coincidence some was just basing nearby and stumbled upon it; especially if it's a temple where nothing has been touched ( for example, the secret piston door system. that's going to require touching eitherway if someone doesn't know lever combination and heads straight to breaking the cobble, and most times when people go on raiding desert temples and what not, again, 9/10 it's not going look how it did in whatever shape or form before it got pre-raided. The partial reset did clear some entities; similar to villages and some unraided dungeons. But hey, sure, not everyone is going to care about these things but when you're a guy like me you're going to take note of small stuff that other people may have similar opinions about. ( People just don't talk about stuff like jungle temples)
But I don't think you're grabbing on to what I'm saying; I'm saying that from the current stance of things economy wise and other things is that I believe things are going to become progressively worse as months go on; a long term thing that gradually takes affect as time goes on; and with less and less of whatever the leads to some people in the community getting upset, which then spreads onto more people. it's a domino effect.
Despite my radical claims and presented evidence by others, this is my hypothesis in what I'm believing that's bound to happen eventually somewhere down the road.
We didn't touch the end with the partial reset AFAIK, so I can't see how your claims about the end cities could be true on he wide scale unless it's some mojang bug I'm unaware of, in such case a reset would not solve it.
Yes I know you are saying that the economy will go further downhill but what I'm saying is your claim has no evidence or basis. Totems aren't an essential part of the economy they are a low volume rare items that is traded, we aren't going to reset every 4 months just because people can't get their hands on totems.
What evidence do you use support the claim the economy is failing? What are the signs of this other than gunpowder, totems and elytra since as explained by me that isn't the case.
@GrandpaCarl00 Finally someone brought this topic up
The issue isn't limited to mansions or villages. It's been affecting all generated structures, I've found a tempe one time that had guardians but no temple or elder guardians ( i've posted it on the fourms if you don't believe me. ) Jungles temples with no chests, and many unraided end cities with some missing chests where chests should've been.
This is the partial reason while I've been waiting out to rejoin until a reset occur, but the more important part is simply because I feel like the economy has gotten steadily worse over time. for example, gunpowder being in much more demand than stock, totems being nearly impossible to find naturally, personal opinion, but with also elytras and shulkers notably decreasing in value.
thought the 100% reaosn on my economy doubts, on the topic of totems; they're just going to be simply to become more rarer then they already are as the player held-totems and lack of mansions are going to decrease the amount of totems until the ones left are the people with totems who aren't willing to sell em'. the only way totems are going to fixed is if mods decide to influence the economy (which likely wont happen) or if people begin to secretly dupe them and disturb them and when the dupers are found out, become banned. it's a loose-loose situtation for totems until a evental reset occurs.
Also unrelated, but I have a theory how many totems are exist in the world, I had raided 6 mansions on foot before the partial reset, and around the late 500' mark in maps was when I started getting maps that went pass 100k, so in theory, there should be around 560-600 mansions and totem wise, depending on the amount of evokers/totems, there should be 2-6 times by the amount of mansions in the world
Ender cities and jungle temples without chests are to do with player actions, like someone getting there before you. The partial reset didn't affect loot chests.
I don't think what you are describing constitutes as a serious issues either the majority of players don't care..
Gunpowder being much more in demands is natural, resetting isn't going to change that. The natural decrease in value of elytras occured within the first month of play, I know myself from selling them for 50Db to 5.
The only thing that has really been affected is totems but they are rare items anyway, they arent supposed to be accessed by the majority of the player Base and there will always be a small limited number within the border and therefore a limited number in the economy. Resetting would just lead to them all being discovered in a few weeks and the same situation, it's not a sign of a broken economy.
@Scrappy_Dont I played on a server once where the map was beloved by so many people it was polled and they made it so that the map generated new chunks procedurally by a set amount including the new content. (This was when emerald ore was introduced)
What did they do with the old chunks?
We did a partial reset already and generating new chunks without people actually load them would bloat map size.
You did not address any of this , how about a decrease , next time a reset rolls around , might be a nice change and worth a try
"Hm , for a player base the size as craftymynes i think 25-30k would be better than 6k or 1k , people could still build then but with more risk and more chance for the pvpers and griefers .
Also , i think with a smaller world , technically wouldn't that mean less lag also , or would it not matter does it only consider loaded chunks ? i am guessing not since it still seems to be able to count all enitys even if not loaded , i.e squids etc ?"anything under 50k or below would be interesting change
I think reducing the size would be a bad idea, craftymynes is not a solely grief/raid server, plenty of players in fact I'd say most of the regular playerbase just want to build and be part of the community, decreasing the size of the map which makes it harder to do so would he a bad idea. Sure Map size would be reduced but it wouldn't have an affect on lag anymore than there is less chunks being generated.
Doing the maths as well would show that players would constantly be running into each other at 30k, consider the average player Base which can be said to encompass 100 square blocks though many far exceed that, within a 90k area there can only be 450 of the 200 block squared patches for building. That's less than our player Base.
I don't see ant reason to sacrifice some of the community nature to make it more risky and therefore more fun to a small minority of the playerbase.