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@Cileklim And their opinion is not more important than ours.
Yes, you guys need to take opinions of everyone else.
This cannot be proven until we do some kind of vote about it. Actually, you're right- Let's do a poll!
If you have noticed I didn't say there opinion was more important, in fact this whole thread I have stated thst the decision should come down to the technical and functional decisions as to whether or not it should be implemented.
Well it can be proven since people have already stated that it they do not.
@Cileklim We're not "many people" but I'm pretty sure a lot of players would like to play CM in a more realistic way.
Especially Wither, which was supposed to be extremely hard to beat without multiple players in vanilla.
We're here to address the fact that some, if not all, of your player base likes the paranoia feel creepers give, and wants to play the game as pure as possible.
Just as a lot would like to play it in a slightly less "Realistic" way. As has been expressed in this thread. Your opinion on that basis is no more important than theirs. It may in the end be out to vote to account for this.
I mean nothing is stopping you from spawning him above ground if you want to fight him like that. I know it's not indetical since they still cant break blocks however with features like set home and the like it never would be precisely the same anyway.
The server doesn't just cater to you or a certain group of players wants, it aims to satisfy all the players many of which don't enjoy said paranoia.
Personally I think once 1.11 actually comes around Shulker Eggs will have much less value than at current, the shells aren't that rare and they are not a limited resource that requires constant collecting, the multiple grinders will also drive down the value.
@2Chill would
Which is exactly what I have been saying, some people want it on, some don't it's entirely a personal preference/opinion however the technical issues should be one of the main deciding, followed by that the staff workload and of course crafty's opinion which is the most important deciding factor.
@Cileklim A similar idea to what @NutjobBob mentioned, why not enable mob griefing but keep it off around 2k of spawn?
It prevents explosions from making it harder to keep spawn area clean and lets players have a more "vanilla" gameplay.
Which is a win-win situation if you ask me.
Impossible to set a gamerule within a range, Nutjobs idea has benefits but there is also some cons that need to be carefully balanced against them if it were to be considered.
Nor does it address the fact many people don't like creeper explosions in the first place.
@2Chill I am also sorry if i am misreading something but which part makes you feel he isnt being appreciative of the work we do with cleaning ? i clean everyday i am on for a couple hours at least , i didnt see in any way he wasnt being appreciative of it ? also the whole cleaning thing of spawn... should that not be pushed further back as a smaller dispute ? I would love to hear from crafty on more of the reasons of the mob zapper . I am actually highly confused why this keeps slipping back to "Cleaning " .
It slips back to cleaning because many of us know what spawn was like before we had mob grief disabled and the mess of craters it was.
His suggestions that we just add more staff and seeming lack of care for the job that done where what lead me to the conclusion that he didn't seem to fully appreciate it, perhaps I'm wrong but the post certainly gave that impression.
@2Chill Also about the farms , we already have people who have farms that lag like crazy @ the huge pumpkin ones ...not to call any names but im sure you have seen them , and they will drop your frames by alot and surely lag the server also already.
So what ?
becuase we allow one thing that allows lots of lag we should allow everything ?
@NutjobBob I'm not very knowledgeable about commands, but I suspect most of the command blocks on the server already run on a clock repeating every tick. I'm not sure if adding an entitydata clock would actually cause a problem. Regardless, I'm sure the Boss know what he's doing and whether doing something like this is feasible.
I'm not really sure what you mean by this.
If you're talking about using villager farming as a way to get emeralds: Without looking too much into the numbers I'm fairly sure that auto melon/pumpkin farms are a much faster way to get emeralds than villager farms.
If you mean villager breeding you might have a point. Although Baron's post you quoted above can go both ways. Having mob griefing on makes villagers who give you incredible stuff easy to work with, but it's balanced by having the danger of creepers exploding your houseand zombies tearing into your encampment.If this is possible, great! I only suggested setting explosion radii to 0 because I didn't think it was possible to change gamerules in a specific area.
I don't think so but it would have to be something you would need to ask crafty to verify, the only example I can think of that runs on a repeating clock would be the entity clear and the bat remover which is disabled.
Villager farming is much cheaper than melon farming and easy to scale however with some of the designs out there the difference in output isn't that large and offset by not having to spend on pistons and the like.
I don't really think creepers are actually much of a threat to an end game player, they already deal identical damage so I'm unsure as to why having them blow small holes in your base rarely would balance the fact the game became much easier with regards to breeding.
@NutjobBob Besides ruining the spawn area, and items dropped from explosions (which the item clear should take care of), what other reasons are there from the perspective of staff?
Strictly from an administration perspective, ignoring the opinions of the people that prefer it disabled.
The two issues that strike me as most important is the destruction of spawn area, which includes the area in that only admins can repair and the fact the server is balanced with mob grief off in mind.
I do believe that /entitydata would work however it suffers from much of the same weaknesses of a mob zapper approach in that for it to be truly effective it would need to run on a loop every few seconds which means server performance could take a hit and corruption is more likely to occur.
Entities are far from the only thing that cause lag, large auto melon farms for example can reduce the TPS of the server significantly, unlike entities however this is not quantifiable easily and It was judged that we shouldn't enforce a limit on them as the benefits out weigh the negatives.
@OmegaSniper4eva looks
We aren't hiring extra staff just for the purpose of janitor so that a no go, as for a mob sapper it's possible to make one however there are other important issues with that approach as crafty will likely explain.
@_Drachenzorn_ Im looking at this on a pros and cons stand point.
Cons mob griefing on:
- Creeper and ghast explosion
- Spawn ugly ( because of number 1 reason)
- Noobs griefing or just being noobs
Work around:
- make your build creeper or ghast proof
- Commands or additional helper (or the suggested janitor) staff
- Kill the noobs lol
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Pros mob griefing on
- Viilager breeding efficiency
- Vilager farming AI (wheat auto farms)
- Wither related auto farm
- Snow farms
Work around:
- Trade with them to make them "willing" to breed
- Nothing we could do here
- same ^
- same ^
This is funny but the work around is just dont build them. lol.
For a builder like me, I'm missing a lot. And for the cons, I believe you can look on the positive side. Creeper explosion and noobs griefing is part of vanilla experience.And i believe the community would agree on these list of pros and cons. And i believe from this list there are more pros than cons.
Im just trying to be more objective
I'm sorry but you don't appear to be very appreciative of the work staff do.. many of the staff spend long long period cleaning spawn for the benefit of the community.
Objectively there is plenty of reasons to disable mob griefing if you want to go into it, all of the reasons you list are opinions that you think they will they improve the gameplay experience, other players may and do disagree and feel that they take from the experience.
Some feel creeper explosions are an uneccesry feature others believe that introducing large large auto farms would ruin the server economy and lead to more lag.
@_Drachenzorn_ Well i feel like we are going back to this single "take care of the spawn" issue, when Im pointing out is the limting aspect of the mob griefing being disabled. Dont takw me wrong I really appreciate the work done in maintaining the spawn but its the gameplay im pointing. As i enumerated above, we are missing these gameplays in our current settings. I could agree with firespread disabled but mob griefing could make our gameplay complete.
Many people feel that this feature negatively impacts on their gameplay experience however.
A lot of people enjoy the current balance.
We are all well aware of exactly what mob griefing can do but it's not worth activating I think, especially since we may end up having to nerf villagers at spawn.
@OmegaSniper4eva If you make the End out of materials such as, Iron Bars, Endstone, and Obsiddian the dragon can not break it.
Wouldn't look very nice then.