Last active 8 years ago
How are you dealing with your carbon footprint? Do you use coal or something renewable? Do you plant trees for every tree you kill? You should really think about the environment of Minecraft.
dude
this is minecraft
there is no science
@TheMightyDrex Just my $0.02
Now that's one way to write two cents.
i like it tho
edit: on second thought, no japanese. 0/10
I've seen this before. Yes, you would have to nametag after the transformation. Say hello to 1.11.2's short patch time. That's how that happened. @BloxForDayz
I pose an alternate solution:
If 3 players each accept the rules sequentially, then have one large chat message that says something akin to
'Welcome *Diamond, Pearl, and Platinum*! You can vote [here], [here], [here], and [here] for free food and warps.'
How you would manage to code this is beyond me. I do Java. I don't do servers.
Ladies and Gentlemen,
Stranger's Company 2.0
._.
ey m8 why dont u help out with the server food bank amirite
I feel like using Off-Topic to talk about other video games doesn't fit with something like forum games or selfies or Christmas threads.
Quoting myself here:
Ok guys here is some (Pseudo) Minecraft Code for ya
The game saves something called 'Local Difficulty'
TLDR The longer you stay in a specific area, the more mobs spawn. You can view this in F3. IE when you first come to an area, not much will spawn. After more than 50 hours in one area, the difficulty will suddenly begin to rise quickly.
To quote the Minecraft Wiki:
The “inhabited time" of a chunk increases for each tick a player spends with the chunk loaded. This is a cumulative measure of time—if 50 players spend a single hour in a chunk, it counts the same as if one player spent 50 hours there. The effect of inhabited time on regional difficulty is capped at 50 hours.
Total play time in the world also contributes to regional difficulty. This effect doesn't begin until after the first hour of play time and is capped at 21 hours.
TotalTimeFactor, ChunkFactor, and RegionalDifficulty are floating-point variables MoonPhase is as in the table above. if ( TotalPlayTime > 21 hours ) TotalTimeFactor = 0.25 else if ( TotalPlayTime < 1 hour ) TotalTimeFactor = 0 else TotalTimeFactor = ( TotalPlayTimeInTicks - 72,000 ) / 5,760,000 if ( ChunkInhabitedTime > 50 hours ) ChunkFactor = 1 else ChunkFactor = ChunkInhabitedTimeInTicks / 3,600,000 if (difficulty is not Hard) multiply ChunkFactor by 3/4 if ( MoonPhase / 4 > TotalTimeFactor ) add TotalTimeFactor to ChunkFactor else add MoonPhase / 4 to ChunkFactor if ( difficulty is Easy ) divide ChunkFactor by 2 RegionalDifficulty = 0.75 + TotalTimeFactor + ChunkFactor if (difficulty is Normal) multiply RegionalDifficulty by 2 if (difficulty is Hard) multiply RegionalDifficulty by 3 return RegionalDifficulty