TheBlizWiz

Last active 8 years ago

  1. 8 years ago
    Tue Jan 3 14:59:26 2017
    TheBlizWiz posted in Ealdwine's Smelteries.

    @Ealdwine_Drasax

    How are you dealing with your carbon footprint? Do you use coal or something renewable? Do you plant trees for every tree you kill? You should really think about the environment of Minecraft.

  2. Tue Jan 3 02:52:13 2017
    TheBlizWiz posted in What makes you more happy?.

    dude

    this is minecraft

    there is no science

  3. Mon Jan 2 20:32:09 2017
    TheBlizWiz posted in gunpowder.

    @TheMightyDrex Just my $0.02

    Now that's one way to write two cents.

  4. Mon Jan 2 20:30:21 2017
    TheBlizWiz posted in ew.

    i like it tho

    edit: on second thought, no japanese. 0/10

  5. Mon Jan 2 20:15:13 2017

    I've seen this before. Yes, you would have to nametag after the transformation. Say hello to 1.11.2's short patch time. That's how that happened. @BloxForDayz

  6. Mon Jan 2 20:10:38 2017
    TheBlizWiz posted in Welcome message.

    I pose an alternate solution:

    If 3 players each accept the rules sequentially, then have one large chat message that says something akin to

    'Welcome *Diamond, Pearl, and Platinum*! You can vote [here], [here], [here], and [here] for free food and warps.'

    How you would manage to code this is beyond me. I do Java. I don't do servers.

  7. Mon Jan 2 20:06:53 2017
    TheBlizWiz posted in The order of the stone!.

    Ladies and Gentlemen,

    Stranger's Company 2.0

    ._.

  8. Mon Jan 2 00:47:04 2017
    TheBlizWiz posted in Farm Tower.

    ey m8 why dont u help out with the server food bank amirite

  9. Thu Dec 29 00:32:13 2016
    TheBlizWiz started the conversation 'Other Video Games' Channel.

    I feel like using Off-Topic to talk about other video games doesn't fit with something like forum games or selfies or Christmas threads.

  10. Thu Dec 29 00:30:33 2016

    Quoting myself here:

    Ok guys here is some (Pseudo) Minecraft Code for ya

    The game saves something called 'Local Difficulty'

    TLDR The longer you stay in a specific area, the more mobs spawn. You can view this in F3. IE when you first come to an area, not much will spawn. After more than 50 hours in one area, the difficulty will suddenly begin to rise quickly.

    To quote the Minecraft Wiki:

    The “inhabited time" of a chunk increases for each tick a player spends with the chunk loaded. This is a cumulative measure of time—if 50 players spend a single hour in a chunk, it counts the same as if one player spent 50 hours there. The effect of inhabited time on regional difficulty is capped at 50 hours.

    Total play time in the world also contributes to regional difficulty. This effect doesn't begin until after the first hour of play time and is capped at 21 hours.

    TotalTimeFactor, ChunkFactor, and RegionalDifficulty are floating-point variables MoonPhase is as in the table above. if ( TotalPlayTime > 21 hours ) TotalTimeFactor = 0.25 else if ( TotalPlayTime < 1 hour ) TotalTimeFactor = 0 else TotalTimeFactor = ( TotalPlayTimeInTicks - 72,000 ) / 5,760,000 if ( ChunkInhabitedTime > 50 hours ) ChunkFactor = 1 else ChunkFactor = ChunkInhabitedTimeInTicks / 3,600,000 if (difficulty is not Hard) multiply ChunkFactor by 3/4 if ( MoonPhase / 4 > TotalTimeFactor ) add TotalTimeFactor to ChunkFactor else add MoonPhase / 4 to ChunkFactor if ( difficulty is Easy ) divide ChunkFactor by 2 RegionalDifficulty = 0.75 + TotalTimeFactor + ChunkFactor if (difficulty is Normal) multiply RegionalDifficulty by 2 if (difficulty is Hard) multiply RegionalDifficulty by 3 return RegionalDifficulty

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