Cileklim

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  1. 8 years ago
    Thu Apr 20 17:44:41 2017

    @Cellexya It has vanishing on it, and it was a birthday gift, I see nothing wrong with that.

    I'm not against birthday gifts, but even if they put vanishing to it after this thread, the photo clearly shows that the item did not have vanishing on it before. As I said, items that give a clear advantage over other players should not be given at all.

  2. Thu Apr 20 17:37:49 2017

    @Cellexya If there is no incentive to buy CraftyCrates, how do you expect the server to continue to run? None of the items imo are super OP, so I really don't even see an issue with it. You can get cartographers easily and get maps and have 2 totems fairly quickly.

    Totems can be obtained, but can you say the same thing about a knockback IV item?

  3. Thu Apr 20 17:32:00 2017

    @Blackened_Dawn @GrinningBobcat yes definitely but it goes back to my point that if they were cause for concern, why do i hear about it *now*, 2 months later? 2 months ago cepheid was still staff, i posted a picture of the totem, which can only be used once; i heard crickets. The only time @cepheid has ever approached me was when his thread was deleted due to rash jugement

    Does it matter? Stuff that give advantage should not be given no matter what.

    @Blackened_Dawn elaborate, please. Agreeing with "faulty decision" doesnt help us at all, especially concerning @2Chill and @OtherGreenGamer ;

    You agree that we will never promote them or agree that its a mistake to wait?

    You agree we refuse without thought even though the threads linked have lenghty discussion between botg staff and players?

    As Crafty said, if no one tells you anything, how can it be fixed?

    @cepheid In addition, I believe Ina's birthday gift of a knock back 4 bone is unacceptable to be given out. Don't misunderstand me, I know Ina would never abuse it in pvp, but she could easily be raided/killed and have it fall into the hands of pvpers. It also sets the precedent that it's okay to give out potentially OP items that are not possible to create by survival players, which is something I'm starkly against. Here's her item:
    -image-

    @cepheid The admins routinely contradict each other about both words, some saying they're allowed in come contexts and others completely banning them. It's extremely confusing and wholly unnecessary, I personally don't care whether they're allowed or not, but crafty and the admins MUST come to a consensus about these and other words.
    -I also feel like the "orientation" for new staff is lacking a bit. Maybe it is just a "learn as you go" experience, but I do feel like new helpers need a little bit more help knowing the kick/ban process. It took me a month as staff before someone told me it's 3 kicks you give someone before asking for a ban.

    @cepheid sknup's base
    For reference: Skup's Base Protection
    One secret that's now public that I can talk about is sknup's base. I personally don't give a shit about sknup having admin protection of his base, but the way it was handled by the admins is pretty unexcusable in my eyes. Some of the admins act like there was no problem with protecting his base, but if there really was no problem, then why was his protection kept so secret that even many staff members (including myself) weren't allowed to know about it. As far as I'm concerned, the only 2 reasonable ways to handle his protection were:

    1. Inform the community from the beginning that sknup's base is both unraidable and will carry over between servers. This way people are at least aware of the rules of the server they're playing on, voting for, and donating for
    2. Once his base was discovered to have protection, remove the protection and admit that a mistake had been made (even move it first so it wouldn't immediately be raided, I don't really care)

    Ultimately this is Crafty's server and he can make the rules as he sees fit, but the community absolutely has a right to know those rules and the exceptions. In my eyes, it gets more complicated when people are voting and donating for a server and then realize that they've been duped to some extent by the admins making exceptions to the rules. Everyone should ideally play by the same rules, but in the case that they don't the community has a right to know. I'll reiterate: I personally don't care that sknup has base protection, and for all I care he can be given creative to help him build better. However, what I disagree vehemently with is how the admins kept it a secret and expected no backlash.

    @cepheid I want some more consistency with the explanations of some of the rules. For the last 6 months I've been trying to figure out whether things like pumpkin edits, low fire, low shield, or ore highlighter edits to texture packs are allowed but can never sem to get a straight answer. Even the other day I responded to this post trying to bait an answer from the admins about pumpkin edits to no avail. this post suggests that low fire and low shield edits are unfair in pvp an therefore aren't allowed, but people seem to post screenshots of pvp-edit packs on the forum every day and don't get in trouble. Apparently batty's coordinates plus was allowed on the basis that the same effect is possible through optifine but that effect isn't possible through optifine leaving me confused why this mod is still allowed.

    As with a lot of other things in this post, I don't particularly care what is and isn't allowed, but I do care about consistency. I just want crafty/the admins to have clearer rules to make it easier for players to figure out what they can/can't do and also for staff members to answer questions about such things (I had a few players ask about pumpkin edit and low fire texture packs when I was staff and I struggled to answer their questions, even after asking in staff chat).

    @cepheid Refusing to admit mistakes
    Unfortunately, like in 2Chill's case the admin's not admitting to any mistakes seems to be a serious trend. I first saw this all the way back when the casino opened and I was begging people for 8 hours to change something, but nobody admitted any problem until I farmed 30+ stacks of coins. There's always going to be bad decisions being made, but I wish I played on a server where the admins were able to own up to their mistakes and fix them. The admins stuck with the OP villagers at spawn despite significant pushback , and the hostile environment toward suggestions directly delayed my reset post . Perhaps the most straightforward example of this was with the wool trader that was implemented. When it was found to be overpowered, I thought it would've been easily handled by just saying "hey guys, sorry I fucked up this one. It won't happen again." but instead the admins didn't admit any wrongdoing:
    -image-
    Sorry to particularly single out Baron on this one, I think it's a problem most if not all of the admins can have at times, but I really don't think it's unreasonable to expect the admins to just admit a small mistake, it would certainly earn my respect more and make CraftyMynes better as a whole.

    Other significant cases of refusing to admit mistakes include the handling of sknup's base (keeping it a closely guarded secret) and not promoting 2Chill. It would be extremely refreshing for the admins to bridge the gap between themselves and the rest of the playerbase, because currently it feels to me like the players are more separated than ever from the admins.

    @cepheid Staff's resistance to suggestions
    Perhaps my biggest gripe with the staff on CraftyMynes, I think too often suggestions from the community are simply rejected without any though or real consideration. While I understand that not all suggestions are good suggestions or can possibly be implemented, it's important to listen to the community at times since the survival players are the ones most affected by many decisions being made. There are good and bad reasons to reject suggestions, but I think it's important to keep in mind that respected players can have terrible suggestions, and stupid players can have amazing suggestions. Every post should be taken for what it is and judged on whether it's a positive move for CraftyMynes as a whole and not just the feelings of a few players. Too often suggestions are met with anger or just disregarded, which I can't stand.
    more reading on this topic:
    https://forum.craftymynes.com/3889-the-future-of-spawn-eggs
    https://forum.craftymynes.com/3325-mob-griefing-and-fire-spreading
    https://forum.craftymynes.com/3656-remove-or-nerf-all-spawn-villager-trader
    https://forum.craftymynes.com/3254-allowing-cheaters-to-play-on-alts

    Closing thought: at this time I've provided more public constructive criticism for the server than possibly anyone else. I hope going forward staff will be able to respond better to criticism . I think the behavior of a lot of staff members needs to be changed, and I hope it can be done peacefully without hurting anybody's feelings, as we all want CraftyMynes to be as good as it can be, even if I may decide to leave soon.

  4. Thu Apr 20 11:29:46 2017

    So many great points, I'm glad that other players can see the faulty decisions. Thank you @cepheid for all the time you have spent creating this post. I also agree that some rules are confusing and should be written.

  5. Wed Apr 19 14:33:46 2017
    Cileklim posted in Paying Respects.

    Press F

  6. Tue Apr 18 16:31:10 2017
    Cileklim posted in Story 2.0.

    farting what used to be marshmallows...

  7. Fri Apr 14 16:11:44 2017
    Cileklim posted in Project Nivis.

    Looks mysterious with the shaders but that would be great if you could post a more clear photo since I'm interested in the details

  8. Fri Apr 14 16:10:08 2017

    @Shiba_Ina is a confirmed angel as of now!

  9. Fri Apr 14 16:08:13 2017
    Cileklim posted in City of Gartha.

    You really need some help with sakura trees, @FriendofP kind of mastered the art of trees so you can ask him to help

  10. Wed Apr 5 08:53:59 2017
    Cileklim posted in Please don't update..

    Well it looks ugly but I can see the point of this, they are targeting the pocket edition players since they always had this auto-crafting feature, just like the auto jumping feature that was added with 1.10 (or 1.11?) update.

    To me its unnecessary and it destroys the DIY feel of the game but I'm fine with it as long as they keep the classic crafting.

    About the terracotta blocks, I agree that they look too high-res and they don't feel like they are part of the vanilla texture pack. I might actually start using a texture pack after using vanilla for so long...

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