Last active 5 years ago
@Zaper8 The Peaceful rank could be on an automated timer that resets if said player kills another. Like, if Player 1 doesn't kill anyone for (x) ticks then they get the Peaceful rank, but if Player 1 kills someone the rank gets removed and the timer resets.
The staff wouldn't even have to play a role in this, it simply means that a player with the Peaceful rank isn't running around trying to kill players.
The peaceful rank would only be for players who dont kill, raid or grief, so how would you automate no raiding or griefing?
@BaronBattleBread its not that we would rather have it built on trust, its more that theres no way to prove one person as friendly over another. there are just too many variables in the human persona to make it happen.
I was thinking of 'peaceful' as a person that doesn't raid, grief or kill other players. Anything apart from that doesnt matter.
Ok, thanks for your thoughts. Its pretty obvious that this is not going to happen, as practicly everyone would much rather have it built on trust. I guess Id better start gaining peoples trust then :P
@CraftyMyner The rank system is based on numbers, the higher the rank, the more things you can do. To get peaceful rank, you would have to lose all the benifits of VIP/MVP as your rank would be lower.
So, regulars could have a peaceful rank but VIP/MVP players would have to choose wether they want VIP or peaceful.
Oh right. Couldnt you have 2 separate things, with rank as a float/int/whatever and peacefulness as a boolean? Then if a player had vip and peaceful, then it would show up as something like [VIP][Peaceful]<Playername>
@CraftyMyner ^ Also, there would be a collision with other ranks like VIP. We would be better off just having a list on the forums for friendly players. Quite hard to enforce no griefing rules and he like.
Why would it clash with other ranks?
On this server, theres a big thing of 'I cant trust you in my base' and stuff like that. I suggest a peaceful rank, which would show everyone that that they can be trusted, as they wouldnt be allowed to grief, raid or kill other players (exept in self-defense). To get a peaceful rank, players would have to apply in the forums, like how you would apply for staff, and then a mod or admin would judge if they are able to get the rank. If a player with a peaceful rank was caught griefing, raiding or killing , they would be de-promoted from [Peaceful] to a regular player.
This would be very useful for people who, for example, have a shop requiring them to go to the customer's base to build or whatever for them, or people who just want to check out other peoples bases without the other person being super suspicious.
@CraftyMyner
Also does this affect the nether and the end?
Is it going to revert it back to the origional chunks that the seed would spawn in?
Does the shulker come free? Or do we need to give it back?
@Blackened_Dawn you need to chill my dude
I know. Sorry guys.