NutjobBob

Last active 4 years ago

  1. 8 years ago
    Sat Jan 21 12:57:50 2017
    NutjobBob posted in Villager breeding.

    @TimmyBoyT Isn't there a high likely hood the zombie will actually just kill the cartographer?

    @Retrochewy there may be a very small chance,

    Like pand said:

    @pand1024 you will always get a zombie villager when a zombie kills a villager.

    It's guaranteed on hard mode that you'll get a zombie villager when a zombie kills a villager.

  2. Sat Jan 21 01:36:11 2017
    NutjobBob posted in Villager breeding.

    @WBlaine I guess the only uses for a nitwit (assuming mob greifing off) is establishing a village and contributing to an iron farm.

    Drop them in a pit with a zombie and place bets on which will be the last one standing, not that I'm promoting underage gambling or anything.

  3. Sat Jan 21 01:32:42 2017
    NutjobBob posted in Killing mobs in lazy chunks.

    @pand1024 I'm sure you're aware, but it's easy to check server render distance by checking where the lazy chunks are. The outer two loaded chunks will be lazy. Here's a fun device you might find interesting:
    https://www.reddit.com/r/technicalminecraft/comments/49kb1v/lazy_chunk_detector/

  4. Wed Jan 18 20:32:36 2017
    NutjobBob posted in Killing mobs in lazy chunks.

    I should've known Crafty would be one step ahead XD

    @2Chill Oh really, cool I hadn't realised that!

  5. Wed Jan 18 12:01:07 2017
    NutjobBob posted in Killing mobs in lazy chunks.

    Oh, and inb4 TL;DR XD

  6. Wed Jan 18 12:00:02 2017
    NutjobBob started the conversation Killing mobs in lazy chunks.

    Howdy folks!
    I've seen a lot of people recently complaining that the hostile mob spawn rate is low, really low, and I think I have a suggestion that might help, at least a bit.

    Disclaimer: Some of the these observations come from single player. They should be the same in multiplayer, but it might be worth testing just in case

    First a bit of context so hopefully you can understand what I'm on about...
    Minecraft only processes entities in chunks which have a 5x5 area loaded around them. Meaning on the server with the render distance at 5 only chunks 3 away from players process entities. The other chunks (4 and 5 chunks out) are loaded, but don't process entities. We call them lazy chunks.

    Lazy chunks have some properties similar to other loaded chunks:

    • Entities aren't counted in the f3 screen
    • Mobs can spawn in them
    • Mobs in lazy chunks count toward the mob cap

    But!
    Because they don't process the entities mobs in lazy chunks never despawn. Unlike in other loaded chunks where mobs get a chance to despawn every so often if no player is within 32 blocks.

    To spell out the problem, if a player is afk or doesn't move around much hostile mobs will accumulate in lazy chunks around them, filling up the mob cap, and blocking spawns for other players.

    My suggestion is to periodically kill off all hostile mobs that are between 4 and 5 chunks away from players (i.e. in lazy chunks) to empty the hostile mob cap and allow new spawns. Perhaps this could be done with the item clear.
    There is an issue with this, using this /kill command doesn't appear to work because the mob death doesn't actually get processed in lazy chunks. Teleporting them downwards into the void doesn't work either for the same reason. The easiest sure fire way that I could come up with is to teleport them into the void under an entity processing chunk (e.g. spawn).

    Anyway, that's all folks, bye!

  7. Wed Jan 18 09:57:20 2017
    NutjobBob posted in Slimes are not spawning.

    I have no idea what I'm doing that you're not but...
    -image-
    I don't think it's anything to do with distance from spawn, I've been living at over 80k since the reset.
    My guess is that we're on at different times. I tend to be slime collecting when there's <20 people online, so the spawn rates are still reasonably good.

  8. Tue Jan 17 15:42:51 2017
    NutjobBob posted in The Redstone thread!.

    For lack of anywhere better to share this I'm going to put it here. I built something absolutely pointless on the server today. Enjoy!

  9. Tue Jan 17 15:32:09 2017
    NutjobBob posted in The Seeping Portal.

    That was more or less my initial reaction. It's supposed to look like the nether is seeping into the overworld and vice versa.

  10. Tue Jan 17 00:52:03 2017
    NutjobBob posted in Bioshock's Rapture.

    He did a helluva job too, take a look:
    https://forum.craftymynes.com/941-rapture

View more