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Hi @NutjobBob
Thanks for your thoughts on this. Yes I am using a marker, but not an armour stand. These though good have been upstaged by the area effect cloud used by minecraft to handle lingering potions. They don't take up space, have no hit box, and have a duration you can set. For those who are interested, the tricky bit is how you make them distinct markers for different people and how you then access them again.
The 45 seconds you mentioned does tally with what i found by experiment and I would ideally like it to be about 5 mins that you get an option to go back.
The warps are indeed very interesting as to how to implement and this is next on my list of challenges. With so many players it would not be acceptable to permanently load warps. Suceeding in the warps will as you say solve the problem with back, which is effectively a warp. I will have a look at what i can find on setting warps/waypoints.
All the methods I have found so far use entities/items that need to look to see if another chunk is involved in their behaviour and to implemement would be adding more stuff to the chunk you would then have to clear up afterwards. Not absolutely sure if that applies to using the spread command but i havent familiarised myself with that yet.
For the non mathematicians, as I suspect NJB knows perfectly well, iff = if and only if.
Some of you know that i have been making a serious attempt to get my head around command blocks. I have been setting myself various challenges which i implement on a local server. The one i am working on at the minute is a back system that takes you back to where you die iff (this is not a spelling mistake) you wish to.
To my surprise, not because of my coding, which is fine, but due to the fact that chunks actually take a little while to unload the system works quite well, even handling more than one player, as long as you are quick about it. I am happy for it to be time limited but it currently only gives you about 40 seconds and if you dont get back in time the place marker wont despawn. I need to keep the chunk loaded for a little while longer. Anyway there appear to be two commonly used methods of forcing a chunk to remain one with arrows and another with the spread command. (The hopper one is not practical in this instance)
I was wondering if anyone had any bettter ideas for keeping a chunk alive. Obviously it would still have to be for a limited time. I also have a notion that the Crafty Mynes control room is split between two places and would be interested to know what method @CraftyMyner uses.
Look forward to hearing your thoughts on this.
I had a problem very similar for a while. I could barely move especially in spawn. It was sorted when I reset the house router.
Some of those are hardly ever on - surely they dont count!
Very nice base indeed :)
hi ghost - hope the exams go well - see you around
Nice to see a carefully lit build. Builds should look good at night as well as in the day.
are you saying you set a chest down there?