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Roulette Analysis and Suggestions

  1. 7 years ago

    TL;DR: roulette was OP as hell, is currently unplayable, and at the end is my proposed layout based off of 3000 rolls that I recorded by hand

    Hey guys, so today when I was grinding in the casino I decided to record all the bets I placed, as well as a few hundred that I witnessed but did not place myself. The results were

    total trials: 3003
    total black: 1809 (~60.2%)
    total red: 1194 (~39.8%)

    Expected outcomes (keep in mind this was with 4 red tiles and 8 black tiles, so pre-nerf):
    Black expected value: (1809/3003) * (2/1 payout) = 1.205
    Red Expected value: (1194/3003) * (4/1 payout) = 1.590

    This was how me and many others were able to "game" the casino: for each bet on red we profited a half coin gain in the long run. For a stable economy, this couldn't be allowed to persist and why I myself lobbied for a nerf. However, these results do show that not every pressure plate had an equal chance of being landed on. Since at the time each of the 4 middle plates were red and the 8 corner plates were black, the chance of landing on each of the plates are (assuming each middle plate and each corner plate have the same chance of being landed on):

    corner plates: (1809/3003) * (1/8) = 7.53%
    center plates: (1194/3003) * (1/4) = 9.94%

    I am not sure whether the admins are tracking this type of data, although I would be interested in more accurate data with a larger sample size.

    Now, on the current (post-nerf) table, the admins have switched out 2 of the 4 red plates and 3 of the 8 black plates in favor of green tiles where the player loses no matter what they bet on. When i calculated the expected returns for the game now, i got:
    Black expected value: (1809/3003) * (2/1 payout) * (5/8 adjustment) = 0.753
    Red Expected value: (1194/3003) * (4/1 payout) * (2/4 adjustment) = 0.795
    Since both values are less than 1, a player can expect to lose coins in the long run (and quite quickly, i might add). If these are the odds, then I see no reason to ever play roulette. I don't know what further balancing changes the admins have for us (if this was a temporary fix to stop the exploiters or not), but Ideally these numbers would be much closer to 1 to entice players to actually play the game.

    Therefore for my own entertainment I decided to redesign the roulette table to make it closer to even. This means that if we keep the same bet payouts (black pays 2 to 1 and red pays 4 to 1), then black would ideally get rolled 50% of the time, and red would get rolled 25% of the time in a game where neither the players nor the casino has an advantage (rather purely luck-based). Consider the following symmetric table layout:
    __R_B_G__
    B________B
    G________R
    B________B
    __R_B_G__
    Under such a layout, the payouts would be:
    Black expected value:[ (1809/3003) *(4/8 corner plates) + (1194/3003) * (2/4 center plates) ]*(2/1 payout) = 1.000
    Red expected value:[ (1809/3003) *(2/8 corner plates) + (1194/3003) * (1/4 center plates) ]*(4/1 payout) = 1.000
    Using my data, this would be a perfect layout to make betting on both red and black a viable, fair strategy akin to flipping a coin. Also if there is a mechanical problem with adjacent corner plates (I notice sometimes the guardian presses down both at once), the following adjustment could be made, sacrificing some symmetry for practicality:
    __R_B_B__
    R________B
    G________R
    B________G
    __B_B_G__
    Which is my final suggestion for an unbiased roulette table.

    TL;DR: roulette was OP as hell, is currently unplayable, and at the end is my proposed layout based off of 3000 rolls that I recorded by hand

    If you made it this far, thanks so much for reading. I spent a considerable amount of time collecting data for this post today while grinding the casino for 8-10 hours, and made this post in the hopes that there will be enough incentive for me to play roulette again for fun in the future.

  2. If the roulette is biased against players then no one will want to play. It seems to me it should be slightly in the players favour. And if some one is mad enough to play it for hours then good luck to them.

    It was so loaded that it was devaluing the crafty coin so I guess somewhere in between would be nice. Roughly so that you get the same amount of wealth you would as if you had been mining.