Hey guys,
It seems as though lately, the rate at which hostile mobs spawn at night and in caves as gone down drastically. Many players including myself have had problems with it and I would imagine this is linked with the increased population on the server as of late. One of the moderators or admins (I forget who it was) explained to me that there is a general worldwide limit on the amount of hostile mobs that can be spawned at any given time and that a larger amounts of loaded chunks causes few if any mobs to spawn in if the cap is reached. I would imagine that this problem is exacerbated by the amount of XP grinders that many players have on the server.
This issue renders many of the aspects of the game virtually unplayable especially with the new update making gunpowder a commodity. I personally have been trying to get a zombie villager to start my village for almost 3-4 IRL days now but to no avail. I have also tried playing at times when fewer players are online (3-4AM), but this seems to only marginally increase the spawn rates.
If what I was told is correct, would there be a way to increase the server-wide hostile mob cap without causing a tremendous amount of lag to accommodate for the higher server population? Perhaps there would be a way to increase the cap depending on how many players are online (with a limit of course). Hopefully there is a foreseeable solution. Cheers
- Mike_n_ike4