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Select staff have the ability to restart the server via commands. As for restarts every hour, I think this would a bit too much, right now I run backups and other tasks that require the server to be running between restarts and cutting it down to every hour is a bit tight. I had to set the max tick time to something higher because it was killing the server every 5 minutes. I would rather have a controlled restart than watchdog crashing the server and losing data. We do have a system that will kill the server if it stops responding (watchdog was not detecting the server hang) as a last resort.
While kicking out defaults would reduce the lag, we need all players to make this server exist. Players bring votes and votes bring more players, a percent of these players will donate and help pay for the server which allows us to exist. It would also be against the EULA (if anyone still enforces it), you are allowed to have a pay to enter system but its all or nothing.
Should be fixed now
Duping books have an enormous capacity to destroy the economy, you should have thought before having the books. Just because you didn't use them or didn't get caught using them doesn't mean you will be unbanned. I'm sorry but we just can't have this on the server.
The chests are back now!
@Xenial_Jesse Was there a pressing need to remove the normal chests from spawn? It was fun being able to use them for things like stashing loot for new players, hiding something good for someone else to hunt for, or just dumping trash that other people could scavenge. It was always fun in the 1.13 map to just check them out and see if you found anything cool... like a chest full of fish or armour.
Sad that they're gone. :(
As always, someone had to find a way to ruin them, we had a string of players who used them to duplicate huge numbers of items only seconds after joining the server. The will be added back once the duppers calm down.
We recently had quite a few (100's) of hackers/dupers logging in with VPN's and Compromised accounts. We have chosen to ban all VPN's. Your account has been unbanned and your IP should have not been affected.
The only reason you have not been unbanned is that you are unable to follow the clear directions provided to you twice by the staff.
Please fill out a proper ban appeal following this guide: https://forum.craftymynes.com/144-ban-appeal-format-template
If you are unable to fill that in, we are unable to properly handle your appeal.
@deyahruhd I understand that, I work with threading in C++ all the time. What I'm trying to convey is that this should have been a top priority from the very beginning because shifting a massive codebase from a single threaded serial approach to multithreading is much more difficult then just designing it to be multithreaded in the first place.
Games like Seed of Andromeda are designed with multithreading in mind, so it gets to enjoy insane water physics and gravel cascading that would be a technical marvel to see in Minecraft. I would put it past Mojang to prioritize performance over adding random things to the game.
Obviously the problem here is that Mojang doesn't sell Minecraft by making a stable server software, the sell it by releasing new features. Unless something was to make Minecraft run dog slow even on spigot, they will only do enough performance improvements to make up for their new features. It's a sad reality but its true.
@Jkeller4000 Hey lets go the opposite because we are not running out of ram.
"A mob will immediately despawn if there is no player within 128 blocks of it."
each chunk is 16 blocks. 128 /16 = 8
setting render distance to some where above 8. would cause all mobs to despawn immediately when a player moves about their base.
I just like to keep suggesting new things in hopes one might work. I know guessing at solutions it not a very good way to solve problems that i know nothing about.
However, loading, sending, processing and saving 289 chunks per player is quite a lot more than 121. The real limitation here is CPU.