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Ahh, yes, it should be gone now.
@Compos oh i meant the pauses after a player teleport's when the map is being loaded. it is kind of cool, i do not know how true it is, but i think i can tell the size of a players base by how long the game freezes after someone types/teleports .home
Ohh, that is truly out of our control.
You have been pardoned, I have also whitelisted your account to prevent this in the future.
You have been pardoned, I also whitelisted your account to prevent this from happening in the future.
@Compos I do like the idea too, a lot of players join thinking "vanillia" and get sad that there are commands and teleport's. I get sad about the pauses when players teleport.
but i think there was a hacking client that used "." for the hacking commands. so players needing to type .wild to leave spawn is a unexpected anti hacking. however i have not seen any players complain .wild does not work so maybe that hacking client is not common anymore.
There are also /triggers for most commands, the delay is to prevent players from teleporting while in a PVP scenario.
A large number of players who log off right away are from VPN bans. We used to spawn players in a room with a book of rules to read but it seemed like 75% of players were not able to read and couldn't get out.
Its worth a shot to give it a try. Thanks for the idea.