Xenial_Jesse

Last active 3 months ago

  1. 3 months ago
    Sat Aug 24 11:14:31 2019
    Xenial_Jesse posted in Yo Crafty!.

    Crafty, you mentioned no particles earlier. Why no particles? Just for low-spec performance?

    Also, is it possible to allow only rain but never thunderstorms? It would still prevent skele horses and such, but at least tridents could be used properly.

  2. 4 months ago
    Mon Aug 12 18:36:08 2019
    Xenial_Jesse posted in 1.14.4 thoughts?.

    Changed this thread to now be about 1.14.4.

    A few of the big changes I've noticed:
    ______________________________________________

    Block lag jerks camera

    The biggest and worst change is the change to block lag. Not everyone gets this but in my opinion, for those that do get it this is one of the worst/most irritating bugs they've shipped the game with.

    Now when a laggy block reappears, the player's position and orientation jump back to where they were before it disappeared. In other words, block lag now jerks the player's motion around. Since block lag can happen quite a bit, camera jerkiness is really common for me now. I hate it. It's like when you're mining on Crafty with cobblestone tools, and blocks reappear. Now imagine that every time that happens, the camera (ie, you) gets moved and pointed in a different direction.

    I tried this on a paper server too; exactly the same problem.

    Here's the "fix" I believe caused the problem. Feel free to give it some heat there:
    https://bugs.mojang.com/browse/MC-156013
    ______________________________________________

    Cured villagers fixed, trade caps softened, restocking bug crazy OP

    Villagers. Cured villagers are indeed fixed and they once again keep their discounts permanently. So villagers are back to their pre-1.14.3 OP behaviour.

    Except now they also trade about 50-100% more than before... and that's without the new restocking bug.
    Without the restocking bug, they're the most generous version of villagers we've had; perhaps only beaten by 1.14.2 due to how easily it could farm Hero of the Village V.

    But with the restocking bug, once again, Mojang has fixed a thing by breaking a thing. Villagers are now so OP that emeralds aren't what you think about anymore, exp is.
    With just 2 cured villagers you can gain 30 levels in 2 minutes. The one run of this I tried took 2 minutes and 20 seconds, and for that 2 minutes of trouble I was also drowned in the by-products of spare lanterns, bookshelves, and about 180 emeralds.

    Bonkers OP.
    ______________________________________________

    No need to stand on station to restock?

    Apparently villagers no longer need to stand ON a workstation to restock. Haven't confirmed but makes sense since they've definitely been tinkering with restock mechanics.

    ______________________________________________

  3. 5 months ago
    Thu Jul 11 08:23:31 2019

    1 villager and 1 bed are all that's needed for a raid :)

  4. Thu Jul 11 07:38:06 2019
    Xenial_Jesse posted in 1.14.4 thoughts?.

    I just wish caves and outposts had kept their high mob counts. In the times where the server wasn't lagging, they were the most action-packed Minecraft we'll ever get.

    So in related news, low mob spawn rates are now apparently being looked into for 1.14.4.
    https://bugs.mojang.com/browse/MC-155289

    And back to villagers... the decaying discounts are _not_ supposed to be a thing for cured villagers, and 1.14.4 already has a fix implemented.
    https://bugs.mojang.com/browse/MC-154504

    They literally can't fix a thing without breaking a thing. Hacky stuff.

  5. Tue Jul 9 08:45:13 2019
    Xenial_Jesse posted in 1.14.4 thoughts?.

    Wow... villagers have to be able to pathfind to beds now to be able to breed.
    1.14.3 was such a major nerfbat. I can't deny it was balancing, but I really miss all the .2 shenanigans. I don't miss it being impossible to get anywhere at night without god armour, but the rest I do.

  6. Tue Jul 2 00:34:46 2019
    Xenial_Jesse posted in 1.14.4 thoughts?.

    Villagers went from being OP af, to... well balanced. It is a bit of a kick in the nuts if you got used to working the 1.14.2 mechanics for good prices.

    • Villager discounts disappear, even cured villagers
    • Hero of the Village V is no longer worth the time required to get Bad Omen VI (30-60 minutes of doing not a lot)

    Not super happy that they stealth updated the discount decay in. I lost hundreds of enchants in that week of hacky griefing, and deliberately didn't restock them.
    Also a bit sad that zombie villagers are now less meaningful. They should have made it that a naturally-spawned zombie villager gave you discounts for life.

  7. Thu Jun 27 03:14:07 2019
    Xenial_Jesse posted in 1.14.4 thoughts?.

    Optifine updated for 1.14.3. :)

  8. Wed Jun 26 22:31:13 2019
    Xenial_Jesse posted in Villagers.

    The same has happened to me since 1.14.3, and I haven't seen this change mentioned in any of the bug fixes or patch notes. Stealth update or a new bug? Maybe the former.

    With enchanting tables fixed, enchanting armour fixed, outposts no longer able to churn out Bad Omen VI in minutes, and discounts no longer sticking... villagers in 1.14.3 have fallen a long way from their OP status.

    I had several guys paying an emerald for 1 clay ball by default.
    With Hero, one guy charged 2 stone or 1 granite/diorite.
    I can't say that's bad for the game's balance, but I'm missing 1.14.2 more now. :(

  9. Wed Jun 26 07:33:21 2019
    Xenial_Jesse posted in 1.14.4 thoughts?.

    So all my villagers have reset all of their discounts.

    >_<

  10. Wed Jun 26 03:32:57 2019
    Xenial_Jesse posted in 1.14.4 thoughts?.

    Humfrydog, PureBDCraft. It's updated for 1.14 but they haven't finished the villager and ravager skins yet; I'm hanging out for that update. I could go on about a number of other cool things it does - especially once Optifine is enabled - but I'll just that say I highly recommend it.

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