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It was mainly the use of gay that triggered it, see below: Time: 2017-05-31 23:54:03
Server: vanilla
Player: Atonic_Eclipse
Reason: Language
Evidence:
Spam ----------------------> [2017-05-31 23:14:36] <Atonic_Eclipse> wenger out
Spam ----------------------> [2017-05-31 23:14:50] <Atonic_Eclipse> wenger out
Send Rate -----------------> [2017-05-31 23:18:39] <Atonic_Eclipse> its really laggy
Send Rate -----------------> [2017-05-31 23:18:44] <Atonic_Eclipse> its hyperbole 0-0
Caps/Characters -----------> [2017-05-31 23:18:52] <Atonic_Eclipse> (exageration)
Language (Kicked) ---------> [2017-05-31 23:53:32] <Atonic_Eclipse> if your gay then your gay mate
Language (Banned) ---------> [2017-05-31 23:54:03] <Atonic_Eclipse> if your gay then your gay mate
You will be unbanned in 3 days.
@AttackTeam Would there be any possible way to overcome these issues somehow? like the give xp command? you can give players set amounts of xp using that.
@CraftyMyner No, you can only give XP, not take it.
You can give levels or XP with the XP command but you can't take XP. You can (and I have done before) make a command block system to take levels and convert them to XP.
@AttackTeam Could you not just have the system able to withdraw and deposit specific amount of xp, and not levels?
No, you can only give XP, not take it. That still leaves you with the issue of devaluing survival mode.
As I said, this is what I had, the bank stored xp as xp and not levels, and payed out in xp, not levels. Being able to put some or all of your levels into the bank takes away any risk of losing them making survival one bit less important. Right now my time is my most important resource as I am working full time and only have a little bit of time to spread around. Coding skills are not an issue here, I've made it before, the issue is that it interferes with other game mechanics.
It might be a bit different now but here: https://forum.craftymynes.com/1807-how-to-post-images-on-the-forum
I looked at what you put, you need the direct link the one that like http://i.imgur.com/LG6dQzP.png, you just put the link to the album with ".png" behind it.
I was saying that storing xp is op, storing levels would be many times more op.
@Jordi223b Other issue I see with this is you don't risk your xp anymore. This is obiously good for players, but it takes from the vanilla experience, normally, levels are something you have to care about, like "I won't battle because I have 80 levels" or something similar are things you often hear players say, and with an xp bank you only risk the stuff you have on your inv. If you transfer xp to an alt it could work as a bank too.
Although I'm somebody that'd like to see this added in the game, I'd like to point that out before this is added so people are more conciouss on how it may be , and the admins have a better idea on how to make an regulate it.
That's why I removed the old one, players would just stockpile their XP in the bank and only take it out when they need it. It made XP useless cause they could just AFK farm for a long time and never have to worry about XP again.
The way I had it setup before was kinda like that, it was made to ruffly calculate the xp a player had, it wasn't perfect so you were likely to lose a few xp orbs per transaction. That was just a cost of use.
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