pand1024

Last active 5 years ago

  1. 9 years ago
    Fri Mar 4 21:19:26 2016
    pand1024 posted in 1.9 Bugs and missing features..

    So things like TPA?

  2. Thu Mar 3 03:11:07 2016
    pand1024 posted in 1.9 Updates and Ideas.

    I'm against moving over any kind of farm, generator, grinder, redston device or other functional creation to the new server. I think it should be cosmetic artistic creations only.

  3. Thu Mar 3 03:06:59 2016
    pand1024 posted in Allowable Mods & Texture Packs.

    Um if you are fighting with gapples. Armor breaking very often happens and it's a core way that players can loose. In 1.9 I'm not as sure. In 1.8 it would definatly be an advantage

  4. Wed Mar 2 21:29:07 2016

    Should I be trying to see if I can get time off on Friday if I want to be there when the server opens?

  5. Wed Mar 2 19:44:41 2016
    pand1024 posted in 1.9 Base Protection.

    @R4iscool1 I think you guys need to read crafties post.

    I did. I read it last night and waited until the morning to respond.

  6. Wed Mar 2 18:30:02 2016
    pand1024 posted in A Server Divided.

    I don't really think it will be a server divided.

  7. Wed Mar 2 18:25:25 2016
    pand1024 posted in 1.9 Base Protection.

    If you really don't want people abusing moving items in and out, why not just make a separate server. There's so many ways for stuff inside the protected area to affect the outside and visa versa, even under the requirements that you give. The only way I can see this working is if the players building in this protected area are trusted to not break the rules. Further, this doesn't seam to be in keeping with the vanilla survival with raiding, greifing, and pvp theme of the server.

    The closest viable idea that I can think of which I would support would be for a VIP/VIP+ built spawn location. The location would only be allowed to build stuff like at spawn. Enchantment room, Maybe some way to get food, etc. , lot's of really beautiful structures. Even with this it's unclear who get's to decided what's built there.

    On a separate note clearing inventory sounds really annoying. It's already frustrating when I loose my epearls entering the parkour, or lava buckets when entering spawn.

  8. Wed Mar 2 09:44:09 2016
    pand1024 posted in 1.9 Updates and Ideas.

    @saderlani Hey @Crafty! what do you think about adding an experience bank or something like it. imho it will suit the community playing here.

    Here's the best proposal in my oppinon for what I think you are suggesting.
    http://craftymynes.serverkart.com/forums/forum_posts.php?forum_id=1131&thread_id=4183

    One note though is that xp is going to be even easier to obtain in 1.9 due to the swipe attack on swords.

  9. Wed Mar 2 09:40:03 2016
    pand1024 posted in 1.9 Updates and Ideas.

    I want to speak to the concern about losing time, resources, builds, etc when moving to 1.9.

    First a quick note:
    @Atheod do you have an obsidian farm? Yes they patched obsidian generators, but you can get lava buckets and make an afk farm. If you do then it's not going to be _too_ difficult to recover. If not then there's your new project.

    You can automate a huge amount of minecraft. You can even automate fishing for example.

    Six months is a normal time for servers to reset. The fact that 1.8 Craftymynes has gone so long is unusual.

    People, myself included put a lot of time into 1.8 Craftymynes. I have over 44M ticks, and there's people with way more. In that time I finished a base, actually multiple because some were griefed. I finished one really excellent base and when I did there was seemingly nothing more for me to do. Over time I learned more about minecraft, and created a longer and longer list of flaws with my base. Parts are a bit ugly. The layout is inefficient. The location could be better. There's new redstone devices that I would have incorporated into the design, but I didn't have a lot of motivation to build any of that, because what I had was good enough. It did the job, and it would be more work than it would be worth to fix it all.

    With 1.9 Craftymynes, I'm looking forward to having a clean slate. I have a lot of goals and I aim to be the best. I want to build the best grinders and farms, have the best villagers, have the best bases, have the best friends. There's nothing about those goals for which I would in any large measurable way be held back by a clean slate. In fact, the clean slate will bring all kinds of new un raided natural treasures back into the world.

    If you've ever had your base raided/griefed and started fresh you have already been here before. So maybe we can get some admin help with clearing large areas of stone with /fill but I don't see why we need to copy pieces of the old world into the new.

  10. Tue Mar 1 22:13:58 2016
    pand1024 posted in 1.9 Updates and Ideas.

    @Nejie Will the 1.9 server world be the same seed as the current 1.8 server world?

    No.

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